Rfc | 1819 |
Title | Internet Stream Protocol Version 2 (ST2) Protocol Specification -
Version ST2+ |
Author | L. Delgrossi, Ed., L. Berger, Ed. |
Date | August 1995 |
Format: | TXT, HTML |
Obsoletes | RFC1190, IEN119 |
Status: | HISTORIC |
|
Network Working Group ST2 Working Group
Request for Comments: 1819 L. Delgrossi and L. Berger, Editors
Obsoletes: 1190, IEN 119 August 1995
Category: Experimental
Internet Stream Protocol Version 2 (ST2)
Protocol Specification - Version ST2+
Status of this Memo
This memo defines an Experimental Protocol for the Internet
community. This memo does not specify an Internet standard of any
kind. Discussion and suggestions for improvement are requested.
Distribution of this memo is unlimited.
IESG NOTE
This document is a revision of RFC1190. The charter of this effort
was clarifying, simplifying and removing errors from RFC1190 to
ensure interoperability of implementations.
NOTE WELL: Neither the version of the protocol described in this
document nor the previous version is an Internet Standard or under
consideration for that status.
Since the publication of the original version of the protocol, there
have been significant developments in the state of the art. Readers
should note that standards and technology addressing alternative
approaches to the resource reservation problem are currently under
development within the IETF.
Abstract
This memo contains a revised specification of the Internet STream
Protocol Version 2 (ST2). ST2 is an experimental resource reservation
protocol intended to provide end-to-end real-time guarantees over an
internet. It allows applications to build multi-destination simplex
data streams with a desired quality of service. The revised version
of ST2 specified in this memo is called ST2+.
This specification is a product of the STream Protocol Working Group
of the Internet Engineering Task Force.
Table of Contents
1 Introduction 6
1.1 What is ST2? 6
1.2 ST2 and IP 8
1.3 Protocol History 8
1.3.1 RFC1190 ST and ST2+ Major Differences 9
1.4 Supporting Modules for ST2 10
1.4.1 Data Transfer Protocol 11
1.4.2 Setup Protocol 11
1.4.3 Flow Specification 11
1.4.4 Routing Function 12
1.4.5 Local Resource Manager 12
1.5 ST2 Basic Concepts 15
1.5.1 Streams 16
1.5.2 Data Transmission 16
1.5.3 Flow Specification 17
1.6 Outline of This Document 19
2 ST2 User Service Description 19
2.1 Stream Operations and Primitive Functions 19
2.2 State Diagrams 21
2.3 State Transition Tables 25
3 The ST2 Data Transfer Protocol 26
3.1 Data Transfer with ST 26
3.2 ST Protocol Functions 27
3.2.1 Stream Identification 27
3.2.2 Packet Discarding based on Data Priority 27
4 SCMP Functional Description 28
4.1 Types of Streams 29
4.1.1 Stream Building 30
4.1.2 Knowledge of Receivers 30
4.2 Control PDUs 31
4.3 SCMP Reliability 32
4.4 Stream Options 33
4.4.1 No Recovery 33
4.4.2 Join Authorization Level 34
4.4.3 Record Route 34
4.4.4 User Data 35
4.5 Stream Setup 35
4.5.1 Information from the Application 35
4.5.2 Initial Setup at the Origin 35
4.5.2.1 Invoking the Routing Function 36
4.5.2.2 Reserving Resources 36
4.5.3 Sending CONNECT Messages 37
4.5.3.1 Empty Target List 37
4.5.4 CONNECT Processing by an Intermediate ST agent 37
4.5.5 CONNECT Processing at the Targets 38
4.5.6 ACCEPT Processing by an Intermediate ST agent 38
4.5.7 ACCEPT Processing by the Origin 39
4.5.8 REFUSE Processing by the Intermediate ST agent 39
4.5.9 REFUSE Processing by the Origin 39
4.5.10 Other Functions during Stream Setup 40
4.6 Modifying an Existing Stream 40
4.6.1 The Origin Adding New Targets 41
4.6.2 The Origin Removing a Target 41
4.6.3 A Target Joining a Stream 42
4.6.3.1 Intermediate Agent (Router) as Origin 43
4.6.4 A Target Deleting Itself 43
4.6.5 Changing a Stream's FlowSpec 44
4.7 Stream Tear Down 45
5 Exceptional Cases 45
5.1 Long ST Messages 45
5.1.1 Handling of Long Data Packets 45
5.1.2 Handling of Long Control Packets 46
5.2 Timeout Failures 47
5.2.1 Failure due to ACCEPT Acknowledgment Timeout 47
5.2.2 Failure due to CHANGE Acknowledgment Timeout 47
5.2.3 Failure due to CHANGE Response Timeout 48
5.2.4 Failure due to CONNECT Acknowledgment Timeout 48
5.2.5 Failure due to CONNECT Response Timeout 48
5.2.6 Failure due to DISCONNECT Acknowledgment Timeout 48
5.2.7 Failure due to JOIN Acknowledgment Timeout 48
5.2.8 Failure due to JOIN Response Timeout 49
5.2.9 Failure due to JOIN-REJECT Acknowledgment Timeout 49
5.2.10 Failure due to NOTIFY Acknowledgment Timeout 49
5.2.11 Failure due to REFUSE Acknowledgment Timeout 49
5.2.12 Failure due to STATUS Response Timeout 49
5.3 Setup Failures due to Routing Failures 50
5.3.1 Path Convergence 50
5.3.2 Other Cases 51
5.4 Problems due to Routing Inconsistency 52
5.5 Problems in Reserving Resources 53
5.5.1 Mismatched FlowSpecs 53
5.5.2 Unknown FlowSpec Version 53
5.5.3 LRM Unable to Process FlowSpec 53
5.5.4 Insufficient Resources 53
5.6 Problems Caused by CHANGE Messages 54
5.7 Unknown Targets in DISCONNECT and CHANGE 55
6 Failure Detection and Recovery 55
6.1 Failure Detection 55
6.1.1 Network Failures 56
6.1.2 Detecting ST Agents Failures 56
6.2 Failure Recovery 58
6.2.1 Problems in Stream Recovery 60
6.3 Stream Preemption 62
7 A Group of Streams 63
7.1 Basic Group Relationships 63
7.1.1 Bandwidth Sharing 63
7.1.2 Fate Sharing 64
7.1.3 Route Sharing 65
7.1.4 Subnet Resources Sharing 65
7.2 Relationships Orthogonality 65
8 Ancillary Functions 66
8.1 Stream ID Generation 66
8.2 Group Name Generator 66
8.3 Checksum Computation 67
8.4 Neighbor ST Agent Identification and
Information Collection 67
8.5 Round Trip Time Estimation 68
8.6 Network MTU Discovery 68
8.7 IP Encapsulation of ST 69
8.8 IP Multicasting 70
9 The ST2+ Flow Specification 71
9.1 FlowSpec Version #0 - (Null FlowSpec) 72
9.2 FlowSpec Version #7 - ST2+ FlowSpec 72
9.2.1 QoS Classes 73
9.2.2 Precedence 74
9.2.3 Maximum Data Size 74
9.2.4 Message Rate 74
9.2.5 Delay and Delay Jitter 74
9.2.6 ST2+ FlowSpec Format 75
10 ST2 Protocol Data Units Specification 77
10.1 Data PDU 77
10.1.1 ST Data Packets 78
10.2 Control PDUs 78
10.3 Common SCMP Elements 80
10.3.1 FlowSpec 80
10.3.2 Group 81
10.3.3 MulticastAddress 82
10.3.4 Origin 82
10.3.5 RecordRoute 83
10.3.6 Target and TargetList 84
10.3.7 UserData 85
10.3.8 Handling of Undefined Parameters 86
10.4 ST Control Message PDUs 86
10.4.1 ACCEPT 86
10.4.2 ACK 88
10.4.3 CHANGE 89
10.4.4 CONNECT 89
10.4.5 DISCONNECT 92
10.4.6 ERROR 93
10.4.7 HELLO 94
10.4.8 JOIN 95
10.4.9 JOIN-REJECT 96
10.4.10 NOTIFY 97
10.4.11 REFUSE 98
10.4.12 STATUS 100
10.4.13 STATUS-RESPONSE 100
10.5 Suggested Protocol Constants 101
10.5.1 SCMP Messages 102
10.5.2 SCMP Parameters 102
10.5.3 ReasonCode 102
10.5.4 Timeouts and Other Constants 104
10.6 Data Notations 105
11 References 106
12 Security Considerations 108
13 Acknowledgments and Authors' Addresses 108
1. Introduction
1.1 What is ST2?
The Internet Stream Protocol, Version 2 (ST2) is an experimental
connection-oriented internetworking protocol that operates at the
same layer as connectionless IP. It has been developed to support the
efficient delivery of data streams to single or multiple destinations
in applications that require guaranteed quality of service. ST2 is
part of the IP protocol family and serves as an adjunct to, not a
replacement for, IP. The main application areas of the protocol are
the real-time transport of multimedia data, e.g., digital audio and
video packet streams, and distributed simulation/gaming, across
internets.
ST2 can be used to reserve bandwidth for real-time streams across
network routes. This reservation, together with appropriate network
access and packet scheduling mechanisms in all nodes running the
protocol, guarantees a well-defined Quality of Service (QoS) to ST2
applications. It ensures that real-time packets are delivered within
their deadlines, that is, at the time where they need to be
presented. This facilitates a smooth delivery of data that is
essential for time- critical applications, but can typically not be
provided by best- effort IP communication.
DATA PATH CONTROL PATH
========= ============
Upper +------------------+ +---------+
Layer | Application data | | Control |
+------------------+ +---------+
| |
| V
| +-------------------+
SCMP | | SCMP | |
| +-------------------+
| |
V V
+-----------------------+ +------------------------+
ST | ST | | | ST | | |
+-----------------------+ +------------------------+
D-bit=1 D-bit=0
Figure 1: ST2 Data and Control Path
Just like IP, ST2 actually consists of two protocols: ST for the data
transport and SCMP, the Stream Control Message Protocol, for all
control functions. ST is simple and contains only a single PDU format
that is designed for fast and efficient data forwarding in order to
achieve low communication delays. SCMP, however, is more complex than
IP's ICMP. As with ICMP and IP, SCMP packets are transferred within
ST packets as shown in Figure 1.
+--------------------+
| Conference Control |
+--------------------+
+-------+ +-------+ |
| Video | | Voice | | +-----+ +------+ +-----+ +-----+ Application
| Appl | | Appl | | | SNMP| |Telnet| | FTP | ... | | Layer
+-------+ +-------+ | +-----+ +------+ +-----+ +-----+
| | | | | | |
V V | | | | | ------------
+-----+ +-----+ | | | | |
| PVP | | NVP | | | | | |
+-----+ +-----+ + | | | |
| \ | \ \ | | | |
| +-----|--+-----+ | | | |
| Appl.|control V V V V V
| ST data | +-----+ +-------+ +-----+
| & control| | UDP | | TCP | ... | RTP | Transport
| | +-----+ +-------+ +-----+ Layer
| /| / | \ / / | / /|
|\ / | +------+--|--\-----+-/--|--- ... -+ / |
| \ / | | | \ / | / |
| \ / | | | \ +----|--- ... -+ | -----------
| \ / | | | \ / | |
| V | | | V | |
| +------+ | | | +------+ | +------+ |
| | SCMP | | | | | ICMP | | | IGMP | | Internet
| +------+ | | | +------+ | +------+ | Layer
| | | | | | | | |
V V V V V V V V V
+-----------------+ +-----------------------------------+
| STream protocol |->| Internet Protocol |
+-----------------+ +-----------------------------------+
| \ / |
| \ / |
| X | ------------
| / \ |
| / \ |
VV VV
+----------------+ +----------------+
| (Sub-) Network |...| (Sub-) Network | (Sub-)Network
| Protocol | | Protocol | Layer
+----------------+ +----------------+
Figure 2. Protocol Relationships
1.2 ST2 and IP
ST2 is designed to coexist with IP on each node. A typical
distributed multimedia application would use both protocols: IP for
the transfer of traditional data and control information, and ST2 for
the transfer of real-time data. Whereas IP typically will be accessed
from TCP or UDP, ST2 will be accessed via new end-to-end real-time
protocols. The position of ST2 with respect to the other protocols of
the Internet family is represented in Figure 2.
Both ST2 and IP apply the same addressing schemes to identify
different hosts. ST2 and IP packets differ in the first four bits,
which contain the internetwork protocol version number: number 5 is
reserved for ST2 (IP itself has version number 4). As a network layer
protocol, like IP, ST2 operates independently of its underlying
subnets. Existing implementations use ARP for address resolution, and
use the same Layer 2 SAPs as IP.
As a special function, ST2 messages can be encapsulated in IP
packets. This is represented in Figure 2 as a link between ST2 and
IP. This link allows ST2 messages to pass through routers which do
not run ST2. Resource management is typically not available for
these IP route segments. IP encapsulation is, therefore, suggested
only for portions of the network which do not constitute a system
bottleneck.
In Figure 2, the RTP protocol is shown as an example of transport
layer on top of ST2. Others include the Packet Video Protocol (PVP)
[Cole81], the Network Voice Protocol (NVP) [Cohe81], and others such
as the Heidelberg Transport Protocol (HeiTP) [DHHS92].
1.3 Protocol History
The first version of ST was published in the late 1970's and was used
throughout the 1980's for experimental transmission of voice, video,
and distributed simulation. The experience gained in these
applications led to the development of the revised protocol version
ST2. The revision extends the original protocol to make it more
complete and more applicable to emerging multimedia environments. The
specification of this protocol version is contained in Internet RFC
1190 which was published in October 1990 [RFC1190].
With more and more developments of commercial distributed multimedia
applications underway and with a growing dissatisfaction at the
transmission quality for audio and video over IP in the MBONE,
interest in ST2 has grown over the last years. Companies have
products available incorporating the protocol. The BERKOM MMTS
project of the German PTT [DeAl92] uses ST2 as its core protocol for
the provision of multimedia teleservices such as conferencing and
mailing. In addition, implementations of ST2 for Digital Equipment,
IBM, NeXT, Macintosh, PC, Silicon Graphics, and Sun platforms are
available.
In 1993, the IETF started a new working group on ST2 as part of
ongoing efforts to develop protocols that address resource
reservation issues. The group's mission was to clean up the existing
protocol specification to ensure better interoperability between the
existing and emerging implementations. It was also the goal to
produce an updated experimental protocol specification that reflected
the experiences gained with the existing ST2 implementations and
applications. Which led to the specification of the ST2+ protocol
contained in this document.
1.3.1 RFC1190 ST and ST2+ Major Differences
The protocol changes from RFC1190 were motivated by protocol
simplification and clarification, and codification of extensions in
existing implementations. This section provides a list of major
differences, and is probably of interest only to those who have
knowledge of RFC1190. The major differences between the versions are:
o Elimination of "Hop IDentifiers" or HIDs. HIDs added much complexity
to the protocol and was found to be a major impediment to
interoperability. HIDs have been replaced by globally unique
identifiers called "Stream IDentifiers" or SIDs.
o Elimination of a number of stream options. A number of options were
found to not be used by any implementation, or were thought to add
more complexity than value. These options were removed. Removed
options include: point-to-point, full-duplex, reverse charge, and
source route.
o Elimination of the concept of "subset" implementations. RFC1190
permitted subset implementations, to allow for easy implementation
and experimentation. This led to interoperability problems. Agents
implementing the protocol specified in this document, MUST implement
the full protocol. A number of the protocol functions are best-
effort. It is expected that some implementations will make more
effort than others in satisfying particular protocol requests.
o Clarification of the capability of targets to request to join a
steam. RFC1190 can be interpreted to support target requests, but
most implementors did not understand this and did not add support
for this capability. The lack of this capability was found to be a
significant limitation in the ability to scale the number of
participants in a single ST stream. This clarification is based on
work done by IBM Heidelberg.
o Separation of functions between ST and supporting modules. An effort
was made to improve the separation of functions provided by ST and
those provided by other modules. This is reflected in reorganization
of some text and some PDU formats. ST was also made FlowSpec
independent, although it does define a FlowSpec for testing and
interoperability purposes.
o General reorganization and re-write of the specification. This
document has been organized with the goal of improved readability
and clarity. Some sections have been added, and an effort was made
to improve the introduction of concepts.
1.4 Supporting Modules for ST2
ST2 is one piece of a larger mosaic. This section presents the
overall communication architecture and clarifies the role of ST2 with
respect to its supporting modules.
ST2 proposes a two-step communication model. In the first step, the
real-time channels for the subsequent data transfer are built. This
is called stream setup. It includes selecting the routes to the
destinations and reserving the correspondent resources. In the second
step, the data is transmitted over the previously established
streams. This is called data transfer. While stream setup does not
have to be completed in real-time, data transfer has stringent real-
time requirements. The architecture used to describe the ST2
communication model includes:
o a data transfer protocol for the transmission of real-time data
over the established streams,
o a setup protocol to establish real-time streams based on the flow
specification,
o a flow specification to express user real-time requirements,
o a routing function to select routes in the Internet,
o a local resource manager to appropriately handle resources involved
in the communication.
This document defines a data protocol (ST), a setup protocol (SCMP),
and a flow specification (ST2+ FlowSpec). It does not define a
routing function and a local resource manager. However, ST2 assumes
their existence.
Alternative architectures are possible, see [RFC1633] for an example
alternative architecture that could be used when implementing ST2.
1.4.1 Data Transfer Protocol
The data transfer protocol defines the format of the data packets
belonging to the stream. Data packets are delivered to the targets
along the stream paths previously established by the setup protocol.
Data packets are delivered with the quality of service associated
with the stream.
Data packets contain a globally unique stream identifier that
indicates which stream they belong to. The stream identifier is also
known by the setup protocol, which uses it during stream
establishment. The data transfer protocol for ST2, known simply as
ST, is completely defined by this document.
1.4.2 Setup Protocol
The setup protocol is responsible for establishing, maintaining, and
releasing real-time streams. It relies on the routing function to
select the paths from the source to the destinations. At each
host/router on these paths, it presents the flow specification
associated with the stream to the local resource manager. This causes
the resource managers to reserve appropriate resources for the
stream. The setup protocol for ST2 is called Stream Control Message
Protocol, or SCMP, and is completely defined by this document.
1.4.3 Flow Specification
The flow specification is a data structure including the ST2
applications' QoS requirements. At each host/router, it is used by
the local resource manager to appropriately handle resources so that
such requirements are met. Distributing the flow specification to all
resource managers along the communication paths is the task of the
setup protocol. However, the contents of the flow specification are
transparent to the setup protocol, which simply carries the flow
specification. Any operations on the flow specification, including
updating internal fields and comparing flow specifications are
performed by the resource managers.
This document defines a specific flow specification format that
allows for interoperability among ST2 implementations. This flow
specification is intended to support a flow with a single
transmission rate for all destinations in the stream. Implementations
may support more than one flow specification format and the means are
provided to add new formats as they are defined in the future.
However, the flow specification format has to be consistent
throughout the stream, i.e., it is not possible to use different flow
specification formats for different parts of the same stream.
1.4.4 Routing Function
The routing function is an external unicast route generation
capability. It provides the setup protocol with the path to reach
each of the desired destinations. The routing function is called on a
hop-by-hop basis and provides next-hop information. Once a route is
selected by the routing function, it persists for the whole stream
lifetime. The routing function may try to optimize based on the
number of targets, the requested resources, or use of local network
multicast or bandwidth capabilities. Alternatively, the routing
function may even be based on simple connectivity information.
The setup protocol is not necessarily aware of the criteria used by
the routing function to select routes. It works with any routing
function algorithm. The algorithm adopted is a local matter at each
host/router and different hosts/routers may use different algorithms.
The interface between setup protocol and routing function is also a
local matter and therefore it is not specified by this document.
This version of ST does not support source routing. It does support
route recording. It does include provisions that allow identification
of ST capable neighbors. Identification of remote ST hosts/routers is
not specifically addressed.
1.4.5 Local Resource Manager
At each host/router traversed by a stream, the Local Resource Manager
(LRM) is responsible for handling local resources. The LRM knows
which resources are on the system and what capacity they can provide.
Resources include:
o CPUs on end systems and routers to execute the application and
protocol software,
o main memory space for this software (as in all real-time systems,
code should be pinned in main memory, as swapping it out would have
detrimental effects on system performance),
o buffer space to store the data, e.g., communication packets, passing
through the nodes,
o network adapters, and
o transmission networks between the nodes. Networks may be as simple
as point-to-point links or as complex as switched networks such as
Frame Relay and ATM networks.
During stream setup and modification, the LRM is presented by the
setup protocol with the flow specification associated to the stream.
For each resource it handles, the LRM is expected to perform the
following functions:
o Stream Admission Control: it checks whether, given the flow
specification, there are sufficient resources left to handle the new
data stream. If the available resources are insufficient, the new
data stream must be rejected.
o QoS Computation: it calculates the best possible performance the
resource can provide for the new data stream under the current
traffic conditions, e.g., throughput and delay values are computed.
o Resource Reservation: it reserves the resource capacities required
to meet the desired QoS.
During data transfer, the LRM is responsible for:
o QoS Enforcement: it enforces the QoS requirements by appropriate
scheduling of resource access. For example, data packets from an
application with a short guaranteed delay must be served prior to
data from an application with a less strict delay bound.
The LRM may also provide the following additional functions:
o Data Regulation: to smooth a stream's data traffic, e.g., as with the
leaky bucket algorithm.
o Policing: to prevent applications exceed their negotiated QoS, e.g.,
to send data at a higher rate than indicated in the flow
specification.
o Stream Preemption: to free up resources for other streams with
higher priority or importance.
The strategies adopted by the LRMs to handle resources are resource-
dependent and may vary at every host/router. However, it is necessary
that all LRMs have the same understanding of the flow specification.
The interface between setup protocol and LRM is a local matter at
every host and therefore it is not specified by this document. An
example of LRM is the Heidelberg Resource Administration Technique
(HeiRAT) [VoHN93].
It is also assumed that the LRM provides functions to compare flow
specifications, i.e., to decide whether a flow specification requires
a greater, equal, or smaller amount of resource capacities to be
reserved.
1.5 ST2 Basic Concepts
The following sections present at an introductory level some of the
fundamental ST2 concepts including streams, data transfer, and flow
specification.
Hosts Connections... : ...and Streams
==================== : ==============
data Origin : Origin
packets +-----------+ : +----+
+----|Application| : | |
| |-----------| : +----+
+--->| ST Agent | : | |
+-----------+ : | |
| : | |
V : | |
+-------------+ : | |
| | : | |
+-------------| Network A | : +-------+ +--+
| | | : | |
| +-------------+ : | Target 2|
| | Target 2 : | & Router|
| Target 1 | and Router : | |
| +-----------+ | +-----------+ : V V
| |Application|<-+ | |Application|<-+ : +----+ +----+
| |-----------| | | |-----------| | : | | | |
+->| ST Agent |--+ +->| ST Agent |--+ : +----+ +----+
+-----------+ +-----------+ :Target 1 | |
| : | |
V : | |
+-------------+ : | |
| | : | |
+-------------| Network B | : +-----+ |
| | | : | |
| +-------------+ : | |
| Target 3 | Target 4 : | |
| +-----------+ | +-----------+ : V V
| |Application|<-+ | |Application|<-+ : +----+ +----+
| |-----------| | | |-----------| | : | | | |
+->| ST Agent |--+ +->| ST Agent |--+ : +----+ +----+
+-----------+ +-----------+ : Target 3 Target 4
:
Figure 3: The Stream Concept
1.5.1 Streams
Streams form the core concepts of ST2. They are established between a
sending origin and one or more receiving targets in the form of a
routing tree. Streams are uni-directional from the origin to the
targets. Nodes in the tree represent so-called ST agents, entities
executing the ST2 protocol; links in the tree are called hops. Any
node in the middle of the tree is called an intermediate agent, or
router. An agent may have any combination of origin, target, or
intermediate capabilities.
Figure 3 illustrates a stream from an origin to four targets, where
the ST agent on Target 2 also functions as an intermediate agent. Let
us use this Target 2/Router node to explain some basic ST2
terminology: the direction of the stream from this node to Target 3
and 4 is called downstream, the direction towards the Origin node
upstream. ST agents that are one hop away from a given node are
called previous-hops in the upstream, and next-hops in the downstream
direction.
Streams are maintained using SCMP messages. Typical SCMP messages are
CONNECT and ACCEPT to build a stream, DISCONNECT and REFUSE to close
a stream, CHANGE to modify the quality of service associated with a
stream, and JOIN to request to be added to a stream.
Each ST agent maintains state information describing the streams
flowing through it. It can actively gather and distribute such
information. It can recognize failed neighbor ST agents through the
use of periodic HELLO message exchanges. It can ask other ST agents
about a particular stream via a STATUS message. These ST agents then
send back a STATUS-RESPONSE message. NOTIFY messages can be used to
inform other ST agents of significant events.
ST2 offers a wealth of functionalities for stream management. Streams
can be grouped together to minimize allocated resources or to process
them in the same way in case of failures. During audio conferences,
for example, only a limited set of participants may talk at once.
Using the group mechanism, resources for only a portion of the audio
streams of the group need to be reserved. Using the same concept, an
entire group of related audio and video streams can be dropped if one
of them is preempted.
1.5.2 Data Transmission
Data transfer in ST2 is simplex in the downstream direction. Data
transport through streams is very simple. ST2 puts only a small
header in front of the user data. The header contains a protocol
identification that distinguishes ST2 from IP packets, an ST2 version
number, a priority field (specifying a relative importance of streams
in cases of conflict), a length counter, a stream identification, and
a checksum. These elements form a 12-byte header.
Efficiency is also achieved by avoiding fragmentation and reassembly
on all agents. Stream establishment yields a maximum message size for
data packets on a stream. This maximum message size is communicated
to the upper layers, so that they provide data packets of suitable
size to ST2.
Communication with multiple next-hops can be made even more efficient
using MAC Layer multicast when it is available. If a subnet supports
multicast, a single multicast packet is sufficient to reach all
next-hops connected to this subnet. This leads to a significant
reduction of the bandwidth requirements of a stream. If multicast is
not provided, separate packets need to be sent to each next-hop.
As ST2 relies on reservation, it does not contain error correction
mechanisms features for data exchange such as those found in TCP. It
is assumed that real-time data, such as digital audio and video,
require partially correct delivery only. In many cases, retransmitted
packets would arrive too late to meet their real-time delivery
requirements. Also, depending on the data encoding and the particular
application, a small number of errors in stream data are acceptable.
In any case, reliability can be provided by layers on top of ST2 when
needed.
1.5.3 Flow Specification
As part of establishing a connection, SCMP handles the negotiation of
quality-of-service parameters for a stream. In ST2 terminology, these
parameters form a flow specification (FlowSpec) which is associated
with the stream. Different versions of FlowSpecs exist, see
[RFC1190], [DHHS92] and [RFC1363], and can be distinguished by a
version number. Typically, they contain parameters such as average
and maximum throughput, end-to-end delay, and delay variance of a
stream. SCMP itself only provides the mechanism for relaying the
quality-of-service parameters.
Three kinds of entities participate in the quality-of-service
negotiation: application entities on the origin and target sites as
the service users, ST agents, and local resource managers (LRM). The
origin application supplies the initial FlowSpec requesting a
particular service quality. Each ST agent which obtains the FlowSpec
as part of a connection establishment message, it presents the local
resource manager with it. ST2 does not determine how resource
managers make reservations and how resources are scheduled according
to these reservations; ST2, however, assumes these mechanisms as its
basis.
An example of the FlowSpec negotiation procedure is illustrated in
Figure 4. Depending on the success of its local reservations, the LRM
updates the FlowSpec fields and returns the FlowSpec to the ST agent,
which passes it downstream as part of the connection message.
Eventually, the FlowSpec is communicated to the application at the
target which may base its accept/reject decision for establishing the
connection on it and may finally also modify the FlowSpec. If a
target accepts the connection, the (possibly modified) FlowSpec is
propagated back to the origin which can then calculate an overall
service quality for all targets. The application entity at the origin
may later request a CHANGE to adjust reservations.
Origin Router Target 1
+------+ 1a +------+ 1b +------+
| |-------------->| |------------->| |
+------+ +------+ +------+
^ | ^ |
| | | 2 |
| | +------------------------------------------+
+ +
+-------------+ \ \ +-------------+ +-------------+
|Max Delay: 12| \ \ |Max Delay: 12| |Max Delay: 12|
|-------------| \ \ |-------------| |-------------|
|Min Delay: 2| \ \ |Min Delay: 5| |Min Delay: 9|
|-------------| \ \ |-------------| |-------------|
|Max Size:4096| + + |Max Size:2048| |Max Size:2048|
+-------------+ | | +-------------+ +-------------+
FlowSpec | | 1
| +---------------+
| |
| V
2 | +------+
+---------------| |
+------+
Target 2
+-------------+
|Max Delay: 12|
|-------------|
|Min Delay: 4|
|-------------|
|Max Size:4096|
+-------------+
Figure 4: Quality-of-Service Negotiation with FlowSpecs
1.6 Outline of This Document
This document contains the specification of the ST2+ version of the
ST2 protocol. In the rest of the document, whenever the terms "ST" or
"ST2" are used, they refer to the ST2+ version of ST2.
The document is organized as follows:
o Section 2 describes the ST2 user service from an application point
of view.
o Section 3 illustrates the ST2 data transfer protocol, ST.
o Section 4 through Section 8 specify the ST2 setup protocol, SCMP.
o the ST2 flow specification is presented in Section 9.
o the formats of protocol elements and PDUs are defined in Section 10.
2. ST2 User Service Description
This section describes the ST user service from the high-level point
of view of an application. It defines the ST stream operations and
primitive functions. It specifies which operations on streams can be
invoked by the applications built on top of ST and when the ST
primitive functions can be legally executed. Note that the presented
ST primitives do not specify an API. They are used here with the only
purpose of illustrating the service model for ST.
2.1 Stream Operations and Primitive Functions
An ST application at the origin may create, expand, reduce, change,
send data to, and delete a stream. When a stream is expanded, new
targets are added to the stream; when a stream is reduced, some of
the current targets are dropped from it. When a stream is changed,
the associated quality of service is modified.
An ST application at the target may join, receive data from, and
leave a stream. This translates into the following stream operations:
o OPEN: create new stream [origin], CLOSE: delete stream [origin],
o ADD: expand stream, i.e., add new targets to it [origin],
o DROP: reduce stream, i.e., drop targets from it [origin],
o JOIN: join a stream [target], LEAVE: leave a stream [target],
o DATA: send data through stream [origin],
o CHG: change a stream's QoS [origin],
Each stream operation may require the execution of several primitive
functions to be completed. For instance, to open a new stream, a
request is first issued by the sender and an indication is generated
at one or more receivers; then, the receivers may each accept or
refuse the request and the correspondent indications are generated at
the sender. A single receiver case is shown in Figure 5 below.
Sender Network Receiver
| | |
OPEN.req | | |
|-----------------> | |
| |-----------------> |
| | | OPEN.ind
| | | OPEN.accept
| |<----------------- |
|<----------------- | |
OPEN.accept-ind | | |
| | |
Figure 5: Primitives for the OPEN Stream Operation
Table 1 defines the ST service primitive functions associated to each
stream operation. The column labelled "O/T" indicates whether the
primitive is executed at the origin or at the target.
+===================================================+
|Primitive | Descriptive |O/T|
|===================================================|
|OPEN.req | open a stream | O |
|OPEN.ind | connection request indication | T |
|OPEN.accept | accept stream | T |
|OPEN.refuse | refuse stream | T |
|OPEN.accept-ind| connection accept indication | O |
|OPEN.refuse-ind| connection refuse indication | O |
|ADD.req | add targets to stream | O |
|ADD.ind | add request indication | T |
|ADD.accept | accept stream | T |
|ADD.refuse | refuse stream | T |
|ADD.accept-ind | add accept indication | O |
|ADD.refuse-ind | add refuse indication | O |
|JOIN.req | join a stream | T |
|JOIN.ind | join request indication | O |
|JOIN.reject | reject a join | O |
|JOIN.reject-ind| join reject indication | T |
|DATA.req | send data | O |
|DATA.ind | receive data indication | T |
|CHG.req | change stream QoS | O |
|CHG.ind | change request indication | T |
|CHG.accept | accept change | T |
|CHG.refuse | refuse change | T |
|CHG.accept-ind | change accept indication | O |
|CHG.refuse-ind | change refuse indication | O |
|DROP.req | drop targets | O |
|DROP.ind | disconnect indication | T |
|LEAVE.req | leave stream | T |
|LEAVE.ind | leave stream indication | O |
|CLOSE.req | close stream | O |
|CLOSE.ind | close stream indication | T |
+---------------------------------------------------+
Table 1: ST Primitives
2.2 State Diagrams
It is not sufficient to define the set of ST stream operations. It is
also necessary to specify when the operations can be legally
executed. For this reason, a set of states is now introduced and the
transitions from one state to the others are specified. States are
defined with respect to a single stream. The previously defined
stream operations can be legally executed only from an appropriate
state.
An ST agent may, with respect to an ST stream, be in one of the
following states:
o IDLE: the stream has not been created yet.
o PENDING: the stream is in the process of being established.
o ACTIVE: the stream is established and active.
o ADDING: the stream is established. A stream expansion is underway.
o CHGING: the stream is established. A stream change is underway.
Previous experience with ST has lead to limits on stream operations
that can be executed simultaneously. These restrictions are:
1. A single ADD or CHG operation can be processed at one time. If
an ADD or CHG is already underway, further requests are queued
by the ST agent and handled only after the previous operation
has been completed. This also applies to two subsequent
requests of the same kind, e.g., two ADD or two CHG operations.
The second operation is not executed until the first one has
been completed.
2. Deleting a stream, leaving a stream, or dropping targets from a
stream is possible only after stream establishment has been
completed. A stream is considered to be established when all
the next-hops of the origin have either accepted or refused the
stream. Note that stream refuse is automatically forced after
timeout if no reply comes from a next-hop.
3. An ST agent forwards data only along already established paths
to the targets, see also Section 3.1. A path is considered to
be established when the next-hop on the path has explicitly
accepted the stream. This implies that the target and all other
intermediate ST agents are ready to handle the incoming data
packets. In no cases an ST agent will forward data to a
next-hop ST agent that has not explicitly accepted the stream.
To be sure that all targets receive the data, an application
should send the data only after all paths have been
established, i.e., the stream is established.
4. It is allowed to send data from the CHGING and ADDING states.
While sending data from the CHGING state, the quality of
service to the targets affected by the change should be assumed
to be the more restrictive quality of service. When sending
data from the ADDING state, the targets that receive the data
include at least all the targets that were already part of the
stream at the time the ADD operation was invoked.
The rules introduced above require ST agents to queue incoming
requests when the current state does not allow to process them
immediately. In order to preserve the semantics, ST agents have to
maintain the order of the requests, i.e., implement FIFO queuing.
Exceptionally, the CLOSE request at the origin and the LEAVE request
at the target may be immediately processed: in these cases, the queue
is deleted and it is possible that requests in the queue are not
processed.
The following state diagrams define the ST service. Separate diagrams
are presented for the origin and the targets.
The symbol (a/r)* indicates that all targets in the target list have
explicitly accepted or refused the stream, or refuse has been forced
after timeout. If the target list is empty, i.e., it contains no
targets, the (a/r)* condition is immediately satisfied, so the empty
stream is created and state ESTBL is entered.
The separate OPEN and ADD primitives at the target are for conceptual
purposes only. The target is actually unable to distinguish between
an OPEN and an ADD. This is reflected in Figure 7 and Table 3 through
the notation OPEN/ADD.
+------------+
| |<-------------------+
+---------->| IDLE |-------------+ |
| | | OPEN.req | |
| +------------+ | |
CLOSE.req | CLOSE.req ^ ^ CLOSE.req V | CLOSE.req
| | | +---------+ |
| | | | PENDING |-|-+ JOIN.reject
| | -------------| |<|-+
| JOIN.reject | +---------+ |
| DROP.req +----------+ | |
| +-----| | | |
| | | ESTDL | OPEN.(a/r)* | |
| +---->| |<------------+ |
| +----------+ |
| | ^ | ^ |
| | | | | |
+----------+ CHG.req| | | | Add.(a/r)* +----------+
| |<-------+ | | +-------------- | |
| CHGING | | | | ADDING |
| |-----------+ +----------------->| |
+----------+ CHG.(a/r)* JOIN.ind +----------+
| ^ ADD.req | ^
| | | |
+---+ +---+
DROP.req DROP.req
JOIN.reject JOIN.reject
Figure 6: ST Service at the Origin
+--------+
| |-----------------------+
| IDLE | |
| |<---+ | OPEN/ADD.ind
+--------+ | CLOSE.ind | JOIN.req
^ | OPEN/ADD.refuse |
| | JOIN.refect-ind |
CLOSE.ind | | V
DROP.ind | | +---------+
LEAVE.req | +-------------| |
| | PENDING |
+-------+ | |
| | +---------+
| ESTBL | OPEN/ADD.accept |
| |<-----------------------+
+-------+
Figure 7: ST Service at the Target
2.3 State Transition Tables
Table 2 and Table 3 define which primitives can be processed from
which states and the possible state transitions.
+======================================================================+
|Primitive |IDLE| PENDING | ESTBL | CHGING | ADDING |
|======================================================================|
|OPEN.req | ok | - | - | - | - |
|OPEN.accept-ind| - |if(a,r)*->ESTBL| - | - | - |
|OPEN.refuse-ind| - |if(a,r)*->ESTBL| - | - | - |
|ADD.req | - | queued |->ADDING| queued | queued |
|ADD.accept-ind | - | - | - | - |if(a,r)* |
| | - | - | - | - |->ESTBL |
|ADD.refuse-ind | - | - | - | - |if(a,r)* |
| | - | - | - | - |->ESTBL |
|JOIN.ind | - | queued |->ADDING| queued |queued |
|JOIN.reject | - | OK | ok | ok | ok |
|DATA.req | - | - | ok | ok | ok |
|CHG.req | - | queued |->CHGING| queued |queued |
|CHG.accept-ind | - | - | - |if(a,r)* | - |
| | - | - | - |->ESTBL | - |
|CHG.refuse.ind | - | - | - |if(a,r)* | - |
| | - | - | - |->ESTBL | - |
|DROP.req | - | - | ok | ok | ok |
|LEAVE.ind | - | OK | ok | ok | ok |
|CLOSE.req | - | OK | ok | ok | ok |
+----------------------------------------------------------------------+
Table 2: Primitives and States at the Origin
+======================================================+
| Primitive | IDLE | PENDING | ESTBL |
|======================================================|
| OPEN/ADD.ind | ->PENDING | - | - |
| OPEN/ADD.accept | - | ->ESTBL | - |
| OPEN/ADD.refuse | - | ->IDLE | - |
| JOIN.req | ->PENDING | - | - |
| JOIN.reject-ind |- | ->IDLE | - |
| DATA.ind | - | - | ok |
| CHG.ind | - | - | ok |
| CHG.accept | - | - | ok |
| DROP.ind | - | ok | ok |
| LEAVE.req | - | ok | ok |
| CLOSE.ind | - | ok | ok |
| CHG.ind | - | - | ok |
+------------------------------------------------------+
Table 3: Primitives and States at the Target
3. The ST2 Data Transfer Protocol
This section presents the ST2 data transfer protocol, ST. First, data
transfer is described in Section 3.1, then, the data transfer
protocol functions are illustrated in Section 3.2.
3.1 Data Transfer with ST
Data transmission with ST is unreliable. An application is not
guaranteed that the data reaches its destinations and ST makes no
attempts to recover from packet loss, e.g., due to the underlying
network. However, if the data reaches its destination, it should do
so according to the quality of service associated with the stream.
Additionally, ST may deliver data corrupted in transmission. Many
types of real-time data, such as digital audio and video, require
partially correct delivery only. In many cases, retransmitted packets
would arrive too late to meet their real-time delivery requirements.
On the other hand, depending on the data encoding and the particular
application, a small number of errors in stream data are acceptable.
In any case, reliability can be provided by layers on top of ST2 if
needed.
Also, no data fragmentation is supported during the data transfer
phase. The application is expected to segment its data PDUs according
to the minimum MTU over all paths in the stream. The application
receives information on the MTUs relative to the paths to the targets
as part of the ACCEPT message, see Section 8.6. The minimum MTU over
all paths can be calculated from the MTUs relative to the single
paths. ST agents silently discard too long data packets, see also
Section 5.1.1.
An ST agent forwards the data only along already established paths to
targets. A path is considered to be established once the next-hop ST
agent on the path sends an ACCEPT message, see Section 2.2. This
implies that the target and all other intermediate ST agents on the
path to the target are ready to handle the incoming data packets. In
no cases will an ST agent forward data to a next-hop ST agent that
has not explicitly accepted the stream.
To be reasonably sure that all targets receive the data with the
desired quality of service, an application should send the data only
after the whole stream has been established. Depending on the local
API, an application may not be prevented from sending data before the
completion of stream setup, but it should be aware that the data
could be lost or not reach all intended targets. This behavior may
actually be desirable to applications, such as those application that
have multiple targets which can each process data as soon as it is
available (e.g., a lecture or distributed gaming).
It is desirable for implementations to take advantage of networks
that support multicast. If a network does not support multicast, or
for the case where the next-hops are on different networks, multiple
copies of the data packet must be sent.
3.2 ST Protocol Functions
The ST protocol provides two functions:
o stream identification
o data priority
3.2.1 Stream Identification
ST data packets are encapsulated by an ST header containing the
Stream IDentifier (SID). This SID is selected at the origin so that
it is globally unique over the Internet. The SID must be known by the
setup protocol as well. At stream establishment time, the setup
protocol builds, at each agent traversed by the stream, an entry into
its local database containing stream information. The SID can be used
as a reference into this database, to obtain quickly the necessary
replication and forwarding information.
Stream IDentifiers are intended to be used to make the packet
forwarding task most efficient. The time-critical operation is an
intermediate ST agent receiving a packet from the previous-hop ST
agent and forwarding it to the next-hop ST agents.
The format of data PDUs including the SID is defined in Section 10.1.
Stream IDentifier generation is discussed in Section 8.1.
3.2.2 Packet Discarding based on Data Priority
ST provides a well defined quality of service to its applications.
However, there may be cases where the network is temporarily
congested and the ST agents have to discard certain packets to
minimize the overall impact to other streams. The ST protocol
provides a mechanism to discard data packets based on the Priority
field in the data PDU, see Section 10.1. The application assigns each
data packet with a discard-priority level, carried into the Priority
field. ST agents will attempt to discard lower priority packets first
during periods of network congestion. Applications may choose to send
data at multiple priority levels so that less important data may be
discarded first.
4. SCMP Functional Description
ST agents create and manage streams using the ST Control Message
Protocol (SCMP). Conceptually, SCMP resides immediately above ST (as
does ICMP above IP). SCMP follows a request-response model. SCMP
messages are made reliable through the use of retransmission after
timeout.
This section contains a functional description of stream management
with SCMP. To help clarify the SCMP exchanges used to setup and
maintain ST streams, we include an example of a simple network
topology, represented in Figure 8. Using the SCMP messages described
in this section it will be possible for an ST application to:
o Create a stream from A to the peers at B, C and D,
o Add a peer at E,
o Drop peers B and C, and
o Let F join the stream
o Delete the stream.
+---------+ +---+
| |----| B |
+---------+ +----------+ | | +---+
| |------| Router 1 |---| Subnet2 |
| | +----------+ | |
| | | |
| | +---------+
| | |
| Subnet1 | |
| | +----------+
| | | Router 3 |
+---+ | | +----------+
| A |---| | +----------+ |
+---+ | |----| Router 2 | |
| | +----------+ |
+---------+ | |
| |
| +----------+ +---+
+----------| |----| C |
| | +---+
+---------+ | Subnet3 |
+---+ | | +---+ | | +---+
| F |---| Subnet4 |---| E |--| |----| D |
+---+ | | +---+ +----------+ +---+
+---------+
Figure 8: Sample Topology for an ST Stream
We first describe the possible types of stream in Section 4.1;
Section 4.2 introduces SCMP control message types; SCMP reliability
is discussed in Section 4.3; stream options are covered in Section
4.4; stream setup is presented in Section 4.5; Section 4.6
illustrates stream modification including stream expansion,
reduction, changes of the quality of service associated to a stream.
Finally, stream deletion is handled in Section 4.7.
4.1 Types of Streams
SCMP allows for the setup and management of different types of
streams. Streams differ in the way they are built and the information
maintained on connected targets.
4.1.1 Stream Building
Streams may be built in a sender-oriented fashion, receiver-oriented
fashion, or with a mixed approach:
o in the sender-oriented fashion, the application at the origin
provides the ST agent with the list of receivers for the stream. New
targets, if any, are also added from the origin.
o in the receiver-oriented approach, the application at the origin
creates an empty stream that contains no targets. Each target then
joins the stream autonomously.
o in the mixed approach, the application at the origin creates a
stream that contains some targets and other targets join the stream
autonomously.
ST2 provides stream options to support sender-oriented and mixed
approach steams. Receiver-oriented streams can be emulated through
the use of mixed streams. The fashion by which targets may be added
to a particular stream is controlled via join authorization levels.
Join authorization levels are described in Section 4.4.2.
4.1.2 Knowledge of Receivers
When streams are built in the sender-oriented fashion, all ST agents
will have full information on all targets down stream of a particular
agent. In this case, target information is relayed down stream from
agent-to-agent during stream set-up.
When targets add themselves to mixed approach streams, upstream ST
agents may or may not be informed. Propagation of information on
targets that "join" a stream is also controlled via join
authorization levels. As previously mentioned, join authorization
levels are described in Section 4.4.2.
This leads to two types of streams:
o full target information is propagated in a full-state stream. For
such streams, all agents are aware of all downstream targets
connected to the stream. This results in target information being
maintained at the origin and at intermediate agents. Operations on
single targets are always possible, i.e., change a certain target,
or, drop that target from the stream. It is also always possible for
any ST agent to attempt recovery of all downstream targets.
o in light-weight streams, it is possible that the origin and other
upstream agents have no knowledge about some targets. This results
in less maintained state and easier stream management, but it limits
operations on specific targets. Special actions may be required to
support change and drop operations on unknown targets, see Section
5.7. Also, stream recovery may not be possible. Of course, generic
functions such as deleting the whole stream, are still possible. It
is expected that applications that will have a large number of
targets will use light-weight streams in order to limit state in
agents and the number of targets per control message.
Full-state streams serve well applications as video conferencing or
distributed gaming, where it is important to have knowledge on the
connected receivers, e.g., to limit who participates. Light-weight
streams may be exploited by applications such as remote lecturing or
playback applications of radio and TV broadcast where the receivers
do not need to be known by the sender. Section 4.4.2 defines join
authorization levels, which support two types of full-state streams
and one type of light-weight stream.
4.2 Control PDUs
SCMP defines the following PDUs (the main purpose of each PDU is also
indicated):
1. ACCEPT to accept a new stream
2. ACK to acknowledge an incoming message
3. CHANGE to change the quality of service associated with
a stream
4. CONNECT to establish a new stream or add new targets to
an existing stream
5. DISCONNECT to remove some or all of the stream's targets
6. ERROR to indicate an error contained in an incoming
message
7. HELLO to detect failures of neighbor ST agents
8. JOIN to request stream joining from a target
9. JOIN-REJECT to reject a stream joining request from a target
10. NOTIFY to inform an ST agent of a significant event
11. REFUSE to refuse the establishment of a new stream
12. STATUS to query an ST agent on a specific stream
13. STATUS-RESPONSE to reply queries on a specific stream
SCMP follows a request-response model with all requests expecting
responses. Retransmission after timeout is used to allow for lost or
ignored messages. Control messages do not extend across packet
boundaries; if a control message is too large for the MTU of a hop,
its information is partitioned and a control message per partition is
sent, as described in Section 5.1.2.
CONNECT and CHANGE request messages are answered with ACCEPT messages
which indicate success, and with REFUSE messages which indicate
failure. JOIN messages are answered with either a CONNECT message
indicating success, or with a JOIN-REJECT message indicating failure.
Targets may be removed from a stream by either the origin or the
target via the DISCONNECT and REFUSE messages.
The ACCEPT, CHANGE, CONNECT, DISCONNECT, JOIN, JOIN-REJECT, NOTIFY
and REFUSE messages must always be explicitly acknowledged:
o with an ACK message, if the message was received correctly and it
was possible to parse and correctly extract and interpret its
header, fields and parameters,
o with an ERROR message, if a syntax error was detected in the header,
fields, or parameters included in the message. The errored PDU may
be optionally returned as part of the ERROR message. An ERROR
message indicates a syntax error only. If any other errors are
detected, it is necessary to first acknowledge with ACK and then
take appropriate actions. For instance, suppose a CHANGE message
contains an unknown SID: first, an ACK message has to be sent, then
a REFUSE message with ReasonCode (SIDUnknown) follows.
If no ACK or ERROR message are received before the correspondent
timer expires, a timeout failure occurs. The way an ST agent should
handle timeout failures is described in Section 5.2.
ACK, ERROR, and STATUS-RESPONSE messages are never acknowledged.
HELLO messages are a special case. If they contain a syntax error, an
ERROR message should be generated in response. Otherwise, no
acknowledgment or response should be generated. Use of HELLO messages
is discussed in Section 6.1.2.
STATUS messages containing a syntax error should be answered with an
ERROR message. Otherwise, a STATUS-RESPONSE message should be sent
back in response. Use of STATUS and STATUS-RESPONSE are discussed in
Section 8.4.
4.3 SCMP Reliability
SCMP is made reliable through the use of retransmission when a
response is not received in a timely manner. The ACCEPT, CHANGE,
CONNECT, DISCONNECT, JOIN, JOIN-REJECT, NOTIFY, and REFUSE messages
all must be answered with an ACK message, see Section 4.2. In
general, when sending a SCMP message which requires an ACK response,
the sending ST agent needs to set the Toxxxx timer (where xxxx is the
SCMP message type, e.g., ToConnect). If it does not receive an ACK
before the Toxxxx timer expires, the ST agent should retransmit the
SCMP message. If no ACK has been received within Nxxxx
retransmissions, then a SCMP timeout condition occurs and the ST
agent enters its SCMP timeout recovery state. The actions performed
by the ST agent as the result of the SCMP timeout condition differ
for different SCMP messages and are described in Section 5.2.
For some SCMP messages (CONNECT, CHANGE, JOIN, and STATUS) the
sending ST agent also expects a response back (ACCEPT/REFUSE,
CONNECT/JOIN- REJECT) after ACK has been received. For these cases,
the ST agent needs to set the ToxxxxResp timer after it receives the
ACK. (As before, xxxx is the initiating SCMP message type, e.g.,
ToConnectResp). If it does not receive the appropriate response back
when ToxxxxResp expires, the ST agent updates its state and performs
appropriate recovery action as described in Section 5.2. Suggested
constants are given in Section 10.5.4.
The timeout and retransmission algorithm is implementation dependent
and it is outside the scope of this document. Most existing
algorithms are based on an estimation of the Round Trip Time (RTT)
between two agents. Therefore, SCMP contains a mechanism, see Section
8.5, to estimate this RTT. Note that the timeout related variable
names described above are for reference purposes only, implementors
may choose to combine certain variables.
4.4 Stream Options
An application may select among some stream options. The desired
options are indicated to the ST agent at the origin when a new stream
is created. Options apply to single streams and are valid during the
whole stream's lifetime. The options chosen by the application at the
origin are included into the initial CONNECT message, see Section
4.5.3. When a CONNECT message reaches a target, the application at
the target is notified of the stream options that have been selected,
see Section 4.5.5.
4.4.1 No Recovery
When a stream failure is detected, an ST agent would normally attempt
stream recovery, as described in Section 6.2. The NoRecovery option
is used to indicate that ST agents should not attempt recovery for
the stream. The protocol behavior in the case that the NoRecovery
option has been selected is illustrated in Section 6.2. The
NoRecovery option is specified by setting the S-bit in the CONNECT
message, see Section 10.4.4. The S-bit can be set only by the origin
and it is never modified by intermediate and target ST agents.
4.4.2 Join Authorization Level
When a new stream is created, it is necessary to define the join
authorization level associated with the stream. This level determines
the protocol behavior in case of stream joining, see Section 4.1 and
Section 4.6.3. The join authorization level for a stream is defined
by the J-bit and N-bit in the CONNECT message header, see Section
10.4.4. One of the following authorization levels has to be
selected:
o Level 0 - Refuse Join (JN = 00): No targets are allowed to join this
stream.
o Level 1 - OK, Notify Origin (JN = 01): Targets are allowed to join
the stream. The origin is notified that the target has joined.
o Level 2 - OK (JN = 10): Targets are allowed to join the stream. No
notification is sent to the stream origin.
Some applications may choose to maintain tight control on their
streams and will not permit any connections without the origin's
permission. For such streams, target applications may request to be
added by sending an out-of-band, i.e., via regular IP, request to the
origin. The origin, if it so chooses, can then add the target
following the process described in Section 4.6.1.
The selected authorization level impacts stream handling and the
state that is maintained for the stream, as described in Section 4.1.
4.4.3 Record Route
The RecordRoute option can be used to request the route between the
origin and a target be recorded and delivered to the application.
This option may be used while connecting, accepting, changing, or
refusing a stream. The results of a RecordRoute option requested by
the origin, i.e., as part of the CONNECT or CHANGE messages, are
delivered to the target. The results of a RecordRoute option
requested by the target, i.e., as part of the ACCEPT or REFUSE
messages, are delivered to the origin.
The RecordRoute option is specified by adding the RecordRoute
parameter to the mentioned SCMP messages. The format of the
RecordRoute parameter is shown in Section 10.3.5. When adding this
parameter, the ST agent at the origin must determine the number of
entries that may be recorded as explained in Section 10.3.5.
4.4.4 User Data
The UserData option can be used by applications to transport
application specific data along with some SCMP control messages. This
option can be included with ACCEPT, CHANGE, CONNECT, DISCONNECT, and
REFUSE messages. The format of the UserData parameter is shown in
Section 10.3.7. This option may be included by the origin, or the
target, by adding the UserData parameter to the mentioned SCMP
messages. This option may only be included once per SCMP message.
4.5 Stream Setup
This section presents a description of stream setup. For simplicity,
we assume that everything succeeds, e.g., any required resources are
available, messages are properly delivered, and the routing is
correct. Possible failures in the setup phase are handled in Section
5.2.
4.5.1 Information from the Application
Before stream setup can be started, the application has to collect
the necessary information to determine the characteristics for the
connection. This includes identifying the participants and selecting
the QoS parameters of the data flow. Information passed to the ST
agent by the application includes:
o the list of the stream's targets (Section 10.3.6). The list may be
empty (Section 4.5.3.1),
o the flow specification containing the desired quality of service for
the stream (Section 9),
o information on the groups in which the stream is a member, if any
(Section 7),
o information on the options selected for the stream (Section 4.4).
4.5.2 Initial Setup at the Origin
The ST agent at the origin then performs the following operations:
o allocates a stream ID (SID) for the stream (Section 8.1),
o invokes the routing function to determine the set of next-hops for
the stream (Section 4.5.2.1),
o invokes the Local Resource Manager (LRM) to reserve resources
(Section 4.5.2.2),
o creates local database entries to store information on the new
stream,
o propagates the stream creation request to the next-hops determined
by the routing function (Section 4.5.3).
4.5.2.1 Invoking the Routing Function
An ST agent that is setting up a stream invokes the routing function
to find the next-hop to reach each of the targets specified by the
target list provided by the application. This is similar to the
routing decision in IP. However, in this case the route is to a
multitude of targets with QoS requirements rather than to a single
destination.
The result of the routing function is a set of next-hop ST agents.
The set of next-hops selected by the routing function is not
necessarily the same as the set of next-hops that IP would select
given a number of independent IP datagrams to the same destinations.
The routing algorithm may attempt to optimize parameters other than
the number of hops that the packets will take, such as delay, local
network bandwidth consumption, or total internet bandwidth
consumption. Alternatively, the routing algorithm may use a simple
route lookup for each target.
Once a next-hop is selected by the routing function, it persists for
the whole stream lifetime, unless a network failure occurs.
4.5.2.2 Reserving Resources
The ST agent invokes the Local Resource Manager (LRM) to perform the
appropriate reservations. The ST agent presents the LRM with
information including:
o the flow specification with the desired quality of service for the
stream (Section 9),
o the version number associated with the flow specification
(Section 9).
o information on the groups the stream is member in, if any
(Section 7),
The flow specification contains information needed by the LRM to
allocate resources. The LRM updates the flow specification contents
information before returning it to the ST agent. Section 9.2.3
defines the fields of the flow specification to be updated by the
LRM.
The membership of a stream in a group may affect the amount of
resources that have to be allocated by the LRM, see Section 7.
4.5.3 Sending CONNECT Messages
The ST agent sends a CONNECT message to each of the next-hop ST
agents identified by the routing function. Each CONNECT message
contains the SID, the selected stream options, the FlowSpec, and a
TargetList. The format of the CONNECT message is defined by Section
10.4.4. In general, the FlowSpec and TargetList depend on both the
next-hop and the intervening network. Each TargetList is a subset of
the original TargetList, identifying the targets that are to be
reached through the next-hop to which the CONNECT message is being
sent.
The TargetList may be empty, see Section 4.5.3.1; if the TargetList
causes a too long CONNECT message to be generated, the CONNECT
message is partitioned as explained in Section 5.1.2. If multiple
next-hops are to be reached through a network that supports network
level multicast, a different CONNECT message must nevertheless be
sent to each next-hop since each will have a different TargetList.
4.5.3.1 Empty Target List
An application at the origin may request the local ST agent to create
an empty stream. It does so by passing an empty TargetList to the
local ST agent during the initial stream setup. When the local ST
agent receives a request to create an empty stream, it allocates the
stream ID (SID), updates its local database entries to store
information on the new stream and notifies the application that
stream setup is complete. The local ST agent does not generate any
CONNECT message for streams with an empty TargetList. Targets may be
later added by the origin, see Section 4.6.1, or they may
autonomously join the stream, see Section 4.6.3.
4.5.4 CONNECT Processing by an Intermediate ST agent
An ST agent receiving a CONNECT message, assuming no errors, responds
to the previous-hop with an ACK. The ACK message must identify the
CONNECT message to which it corresponds by including the reference
number indicated by the Reference field of the CONNECT message. The
intermediate ST agent calls the routing function, invokes the LRM to
reserve resources, and then propagates the CONNECT messages to its
next-hops, as described in the previous sections.
4.5.5 CONNECT Processing at the Targets
An ST agent that is the target of a CONNECT message, assuming no
errors, responds to the previous-hop with an ACK. The ST agent
invokes the LRM to reserve local resources and then queries the
specified application process whether or not it is willing to accept
the connection.
The application is presented with parameters from the CONNECT message
including the SID, the selected stream options, Origin, FlowSpec,
TargetList, and Group, if any, to be used as a basis for its
decision. The application is identified by a combination of the
NextPcol field, from the Origin parameter, and the service access
point, or SAP, field included in the correspondent (usually single
remaining) Target of the TargetList. The contents of the SAP field
may specify the port or other local identifier for use by the
protocol layer above the host ST layer. Subsequently received data
packets will carry the SID, that can be mapped into this information
and be used for their delivery.
Finally, based on the application's decision, the ST agent sends to
the previous-hop from which the CONNECT message was received either
an ACCEPT or REFUSE message. Since the ACCEPT (or REFUSE) message has
to be acknowledged by the previous-hop, it is assigned a new
Reference number that will be returned in the ACK. The CONNECT
message to which ACCEPT (or REFUSE) is a reply is identified by
placing the CONNECT's Reference number in the LnkReference field of
ACCEPT (or REFUSE). The ACCEPT message contains the FlowSpec as
accepted by the application at the target.
4.5.6 ACCEPT Processing by an Intermediate ST agent
When an intermediate ST agent receives an ACCEPT, it first verifies
that the message is a response to an earlier CONNECT. If not, it
responds to the next-hop ST agent with an ERROR message, with
ReasonCode (LnkRefUnknown). Otherwise, it responds to the next-hop ST
agent with an ACK, and propagates the individual ACCEPT message to
the previous-hop along the same path traced by the CONNECT but in the
reverse direction toward the origin.
The FlowSpec is included in the ACCEPT message so that the origin and
intermediate ST agents can gain access to the information that was
accumulated as the CONNECT traversed the internet. Note that the
resources, as specified in the FlowSpec in the ACCEPT message, may
differ from the resources that were reserved when the CONNECT was
originally processed. Therefore, the ST agent presents the LRM with
the FlowSpec included in the ACCEPT message. It is expected that each
LRM adjusts local reservations releasing any excess resources. The
LRM may choose not to adjust local reservations when that adjustment
may result in the loss of needed resources. It may also choose to
wait to adjust allocated resources until all targets in transition
have been accepted or refused.
In the case where the intermediate ST agent is acting as the origin
with respect to this target, see Section 4.6.3.1, the ACCEPT message
is not propagated upstream.
4.5.7 ACCEPT Processing by the Origin
The origin will eventually receive an ACCEPT (or REFUSE) message from
each of the targets. As each ACCEPT is received, the application is
notified of the target and the resources that were successfully
allocated along the path to it, as specified in the FlowSpec
contained in the ACCEPT message. The application may then use the
information to either adopt or terminate the portion of the stream to
each target.
When an ACCEPT is received by the origin, the path to the target is
considered to be established and the ST agent is allowed to forward
the data along this path as explained in Section 2 and in Section
3.1.
4.5.8 REFUSE Processing by the Intermediate ST agent
If an application at a target does not wish to participate in the
stream, it sends a REFUSE message back to the origin with ReasonCode
(ApplDisconnect). An intermediate ST agent that receives a REFUSE
message with ReasonCode (ApplDisconnect) acknowledges it by sending
an ACK to the next-hop, invokes the LRM to adjusts reservations as
appropriate, deletes the target entry from the internal database, and
propagates the REFUSE message back to the previous-hop ST agent.
In the case where the intermediate ST agent is acting as the origin
with respect to this target, see Section 4.6.3.1, the REFUSE message
is only propagated upstream when there are no more downstream agents
participating in the stream. In this case, the agent indicates that
the agent is to be removed from the stream propagating the REFUSE
message with the G-bit set (1).
4.5.9 REFUSE Processing by the Origin
When the REFUSE message reaches the origin, the ST agent at the
origin sends an ACK and notifies the application that the target is
no longer part of the stream and also if the stream has no remaining
targets. If there are no remaining targets, the application may wish
to terminate the stream, or keep the stream active to allow addition
of targets or stream joining as described in Section 4.6.3.
4.5.10 Other Functions during Stream Setup
Some other functions have to be accomplished by an ST agent as
CONNECT messages travel downstream and ACCEPT (or REFUSE) messages
travel upstream during the stream setup phase. They were not
mentioned in the previous sections to keep the discussion as simple
as possible. These functions include:
o computing the smallest Maximum Transmission Unit size over the path
to the targets, as part of the MTU discovery mechanism presented in
Section 8.6. This is done by updating the MaxMsgSize field of the
CONNECT message, see Section 10.4.4. This value is carried back to
origin in the MaxMsgSize field of the ACCEPT message, see Section
10.4.1.
o counting the number of IP clouds to be traversed to reach the
targets, if any. IP clouds are traversed when the IP encapsulation
mechanism is used. This mechanism described in Section 8.7.
Encapsulating agents update the IPHops field of the CONNECT message,
see Section 10.4.4. The resulting value is carried back to origin in
the IPHops field of the ACCEPT message, see Section 10.4.1.
o updating the RecoveryTimeout value for the stream based on what can
the agent can support. This is part of the stream recovery
mechanism, in Section 6.2. This is done by updating the
RecoveryTimeout field of the CONNECT message, see Section 10.4.4.
This value is carried back to origin in the RecoveryTimeout field of
the ACCEPT message, see Section 10.4.1.
4.6 Modifying an Existing Stream
Some applications may wish to modify a stream after it has been
created. Possible changes include expanding a stream, reducing it,
and changing its FlowSpec. The origin may add or remove targets as
described in Section 4.6.1 and Section 4.6.2. Targets may request to
join the stream as described in Section 4.6.3 or, they may decide to
leave a stream as described in Section 4.6.4. Section 4.6.5 explains
how to change a stream's FlowSpec.
As defined by Section 2, an ST agent can handle only one stream
modification at a time. If a stream modification operation is already
underway, further requests are queued and handled when the previous
operation has been completed. This also applies to two subsequent
requests of the same kind, e.g., two subsequent changes to the
FlowSpec.
4.6.1 The Origin Adding New Targets
It is possible for an application at the origin to add new targets to
an existing stream any time after the stream has been established.
Before new targets are added, the application has to collect the
necessary information on the new targets. Such information is passed
to the ST agent at the origin.
The ST agent at the origin issues a CONNECT message that contains the
SID, the FlowSpec, and the TargetList specifying the new targets.
This is similar to sending a CONNECT message during stream
establishment, with the following exceptions: the origin checks that
a) the SID is valid, b) the targets are not already members of the
stream, c) that the LRM evaluates the FlowSpec of the new target to
be the same as the FlowSpec of the existing stream, i.e., it requires
an equal or smaller amount of resources to be allocated. If the
FlowSpec of the new target does not match the FlowSpec of the
existing stream, an error is generated with ReasonCode
(FlowSpecMismatch). Functions to compare flow specifications are
provided by the LRM, see Section 1.4.5.
An intermediate ST agent that is already a participant in the stream
looks at the SID and StreamCreationTime, and verifies that the stream
is the same. It then checks if the intersection of the TargetList and
the targets of the established stream is empty. If this is not the
case, it responds with a REFUSE message with ReasonCode
(TargetExists) that contains a TargetList of those targets that were
duplicates. To indicate that the stream exists, and includes the
listed targets, the ST agent sets to one (1) the E-bit of the REFUSE
message, see Section 10.4.11. The agent then proceeds processing
each new target in the TargetList.
For each new target in the TargetList, processing is much the same as
for the original CONNECT. The CONNECT is acknowledged, propagated,
and network resources are reserved. Intermediate or target ST agents
that are not already participants in the stream behave as in the case
of stream setup (see Section 4.5.4 and Section 4.5.5).
4.6.2 The Origin Removing a Target
It is possible for an application at the origin to remove existing
targets of a stream any time after the targets have accepted the
stream. The application at the origin specifies the set of targets
that are to be removed and informs the local ST agent. Based on this
information, the ST agent sends DISCONNECT messages with the
ReasonCode (ApplDisconnect) to the next-hops relative to the targets.
An ST agent that receives a DISCONNECT message must acknowledge it by
sending an ACK to the previous-hop. The ST agent updates its state
and notifies the LRM of the target deletion so that the LRM can
modify reservations as appropriate. When the DISCONNECT message
reaches the target, the ST agent also notifies the application that
the target is no longer part of the stream. When there are no
remaining targets that can be reached through a particular next-hop,
the ST agent informs the LRM and it deletes the next-hop from its
next-hops set.
SCMP also provides a flooding mechanism to delete targets that joined
the stream without notifying the origin. The special case of target
deletion via flooding is described in Section 5.7.
4.6.3 A Target Joining a Stream
An application may request to join an existing stream. It has to
collect information on the stream including the stream ID (SID) and
the IP address of the stream's origin. This can be done out-of-band,
e.g., via regular IP. The information is then passed to the local ST
agent. The ST agent generates a JOIN message containing the
application's request to join the stream and sends it toward the
stream origin.
An ST agent receiving a JOIN message, assuming no errors, responds
with an ACK. The ACK message must identify the JOIN message to which
it corresponds by including the Reference number indicated by the
Reference field of the JOIN message. If the ST agent is not traversed
by the stream that has to be joined, it propagates the JOIN message
toward the stream's origin. Once a JOIN message has been
acknowledged, ST agents do not retain any state information related
to the JOIN message.
Eventually, an ST agent traversed by the stream or the stream's
origin itself is reached. This agent must respond to a received JOIN
first with an ACK to the ST agent from which the message was
received, then, it issues either a CONNECT or a JOIN-REJECT message
and sends it toward the target. The response to the join request is
based on the join authorization level associated with the stream, see
Section 4.4.2:
o If the stream has authorization level #0 (refuse join):
The ST agent sends a JOIN-REJECT message toward the target with
ReasonCode (JoinAuthFailure).
o If the stream has authorization level #1 (ok, notify origin):
The ST agent sends a CONNECT message toward the target with a
TargetList including the target that requested to join the stream.
This eventually results in adding the target to the stream. When
the ST agent receives the ACCEPT message indicating that the new
target has been added, it does not propagate the ACCEPT message
backwards (Section 4.5.6). Instead, it issues a NOTIFY message
with ReasonCode (TargetJoined) so that upstream agents, including
the origin, may add the new target to maintained state
information. The NOTIFY message includes all target specific
information.
o If the stream has authorization level #2 (ok):
The ST agent sends a CONNECT message toward the target with a
TargetList including the target that requested to join the stream.
This eventually results in adding the target to the stream. When
the ST agent receives the ACCEPT message indicating that the new
target has been added, it does not propagate the ACCEPT message
backwards (Section 4.5.6), nor does it notify the origin. A NOTIFY
message is generated with ReasonCode (TargetJoined) if the target
specific information needs to be propagated back to the origin. An
example of such information is change in MTU, see Section 8.6.
4.6.3.1 Intermediate Agent (Router) as Origin
When a stream has join authorization level #2, see Section 4.4.2, it
is possible that the stream origin is unaware of some targets
participating in the stream. In this case, the ST intermediate agent
that first sent a CONNECT message to this target has to act as the
stream origin for the given target. This includes:
o if the whole stream is deleted, the intermediate agent must
disconnect the target.
o if the stream FlowSpec is changed, the intermediate agent must
change the FlowSpec for the target as appropriate.
o proper handling of ACCEPT and REFUSE messages, without propagation
to upstream ST agents.
o generation of NOTIFY messages when needed. (As described above.)
The intermediate agent behaves normally for all other targets added
to the stream as a consequence of a CONNECT message issued by the
origin.
4.6.4 A Target Deleting Itself
The application at the target may inform the local ST agent that it
wants to be removed from the stream. The ST agent then forms a REFUSE
message with the target itself as the only entry in the TargetList
and with ReasonCode (ApplDisconnect). The REFUSE message is sent back
to the origin via the previous-hop. If a stream has multiple targets
and one target leaves the stream using this REFUSE mechanism, the
stream to the other targets is not affected; the stream continues to
exist.
An ST agent that receives a REFUSE message acknowledges it by sending
an ACK to the next-hop. The target is deleted and the LRM is notified
so that it adjusts reservations as appropriate. The REFUSE message is
also propagated back to the previous-hop ST agent except in the case
where the agent is acting as the origin. In this case a NOTIFY may be
propagated instead, see Section 4.6.3.
When the REFUSE reaches the origin, the origin sends an ACK and
notifies the application that the target is no longer part of the
stream.
4.6.5 Changing a Stream's FlowSpec
The application at the origin may wish to change the FlowSpec of an
established stream. Changing the FlowSpec is a critical operation and
it may even lead in some cases to the deletion of the affected
targets. Possible problems with FlowSpec changes are discussed in
Section 5.6.
To change the stream's FlowSpec, the application informs the ST agent
at the origin of the new FlowSpec and of the list of targets relative
to the change. The ST agent at the origin then issues one CHANGE
message per next-hop including the new FlowSpec and sends it to the
relevant next-hop ST agents. If the G-bit field of the CHANGE message
is set (1), the change affects all targets in the stream.
The CHANGE message contains a bit called I-bit, see Section 10.4.3.
By default, the I-bit is set to zero (0) to indicate that the LRM is
expected to try and perform the requested FlowSpec change without
risking to tear down the stream. Applications that desire a higher
probability of success and are willing to take the risk of breaking
the stream can indicate this by setting the I-bit to one (1).
Applications that require the requested modification in order to
continue operating are expected to set this bit.
An intermediate ST agent that receives a CHANGE message first sends
an ACK to the previous-hop and then provides the FlowSpec to the LRM.
If the LRM can perform the change, the ST agent propagates the CHANGE
messages along the established paths.
If the whole process succeeds, the CHANGE messages will eventually
reach the targets. Targets respond with an ACCEPT (or REFUSE) message
that is propagated back to the origin. In processing the ACCEPT
message on the way back to the origin, excess resources may be
released by the LRM as described in Section 4.5.6. The REFUSE message
must have the ReasonCode (ApplRefused).
SCMP also provides a flooding mechanism to change targets that joined
the stream without notifying the origin. The special case of target
change via flooding is described in Section 5.7.
4.7 Stream Tear Down
A stream is usually terminated by the origin when it has no further
data to send. A stream is also torn down if the application should
terminate abnormally or if certain network failures are encountered.
Processing in this case is identical to the previous descriptions
except that the ReasonCode (ApplAbort, NetworkFailure, etc.) is
different.
When all targets have left a stream, the origin notifies the
application of that fact, and the application is then responsible for
terminating the stream. Note, however, that the application may
decide to add targets to the stream instead of terminating it, or may
just leave the stream open with no targets in order to permit stream
joins.
5. Exceptional Cases
The previous descriptions covered the simple cases where everything
worked. We now discuss what happens when things do not succeed.
Included are situations where messages exceed a network MTU, are
lost, the requested resources are not available, the routing fails or
is inconsistent.
5.1 Long ST Messages
It is possible that an ST agent, or an application, will need to send
a message that exceeds a network's Maximum Transmission Unit (MTU).
This case must be handled but not via generic fragmentation, since
ST2 does not support generic fragmentation of either data or control
messages.
5.1.1 Handling of Long Data Packets
ST agents discard data packets that exceed the MTU of the next-hop
network. No error message is generated. Applications should avoid
sending data packets larger than the minimum MTU supported by a given
stream. The application, both at the origin and targets, can learn
the stream minimum MTU through the MTU discovery mechanism described
in Section 8.6.
5.1.2 Handling of Long Control Packets
Each ST agent knows the MTU of the networks to which it is connected,
and those MTUs restrict the size of the SCMP message it can send. An
SCMP message size can exceed the MTU of a given network for a number
of reasons:
o the TargetList parameter (Section 10.3.6) may be too long;
o the RecordRoute parameter (Section 10.3.5) may be too long.
o the UserData parameter (Section 10.3.7) may be too long;
o the PDUInError field of the ERROR message (Section 10.4.6) may be
too long;
An ST agent receiving or generating a too long SCMP message should:
o break the message into multiple messages, each carrying part of the
TargetList. Any RecordRoute and UserData parameters are replicated
in each message for delivery to all targets. Applications that
support a large number of targets may avoid using long TargetList
parameters, and are expected to do so, by exploiting the stream
joining functions, see Section 4.6.3. One exception to this rule
exists. In the case of a long TargetList parameter to be included in
a STATUS-RESPONSE message, the TargetList parameter is just
truncated to the point where the list can fit in a single message,
see Section 8.4.
o for down stream agents: if the TargetList parameter contains a
single Target element and the message size is still too long, the ST
agent should issue a REFUSE message with ReasonCode
(RecordRouteSize) if the size of the RecordRoute parameter causes
the SCMP message size to exceed the network MTU, or with ReasonCode
(UserDataSize) if the size of the UserData parameter causes the SCMP
message size to exceed the network MTU. If both RecordRoute and
UserData parameters are present the ReasonCode (UserDataSize) should
be sent. For messages generated at the target: the target ST agent
must check for SCMP messages that may exceed the MTU on the complete
target-to-origin path, and inform the application that a too long
SCMP messages has been generated. The format for the error reporting
is a local implementation issue. The error codes are the same as
previously stated.
ST agents generating too long ERROR messages, simply truncate the
PDUInError field to the point where the message is smaller than the
network MTU.
5.2 Timeout Failures
As described in Section 4.3, SCMP message delivery is made reliable
through the use of acknowledgments, timeouts, and retransmission. The
ACCEPT, CHANGE, CONNECT, DISCONNECT, JOIN, JOIN-REJECT, NOTIFY, and
REFUSE messages must always be acknowledged, see Section 4.2. In
addition, for some SCMP messages (CHANGE, CONNECT, JOIN) the sending
ST agent also expects a response back (ACCEPT/REFUSE, CONNECT/JOIN-
REJECT) after an ACK has been received. Also, the STATUS message must
be answered with a STATUS-RESPONSE message.
The following sections describe the handling of each of the possible
failure cases due to timeout situations while waiting for an
acknowledgment or a response. The timeout related variables, and
their names, used in the next sections are for reference purposes
only. They may be implementation specific. Different implementations
are not required to share variable names, or even the mechanism by
which the timeout and retransmission behavior is implemented.
5.2.1 Failure due to ACCEPT Acknowledgment Timeout
An ST agent that sends an ACCEPT message upstream expects an ACK from
the previous-hop ST agent. If no ACK is received before the ToAccept
timeout expires, the ST agent should retry and send the ACCEPT
message again. After NAccept unsuccessful retries, the ST agent sends
a REFUSE message toward the origin, and a DISCONNECT message toward
the targets. Both REFUSE and DISCONNECT must identify the affected
targets and specify the ReasonCode (RetransTimeout).
5.2.2 Failure due to CHANGE Acknowledgment Timeout
An ST agent that sends a CHANGE message downstream expects an ACK
from the next-hop ST agent. If no ACK is received before the ToChange
timeout expires, the ST agent should retry and send the CHANGE
message again. After NChange unsuccessful retries, the ST agent
aborts the change attempt by sending a REFUSE message toward the
origin, and a DISCONNECT message toward the targets. Both REFUSE and
DISCONNECT must identify the affected targets and specify the
ReasonCode (RetransTimeout).
5.2.3 Failure due to CHANGE Response Timeout
Only the origin ST agent implements this timeout. After correctly
receiving the ACK to a CHANGE message, an ST agent expects to receive
an ACCEPT, or REFUSE message in response. If one of these messages is
not received before the ToChangeResp timer expires, the ST agent at
the origin aborts the change attempt, and behaves as if a REFUSE
message with the E-bit set and with ReasonCode (ResponseTimeout) is
received.
5.2.4 Failure due to CONNECT Acknowledgment Timeout
An ST agent that sends a CONNECT message downstream expects an ACK
from the next-hop ST agent. If no ACK is received before the
ToConnect timeout expires, the ST agent should retry and send the
CONNECT message again. After NConnect unsuccessful retries, the ST
agent sends a REFUSE message toward the origin, and a DISCONNECT
message toward the targets. Both REFUSE and DISCONNECT must identify
the affected targets and specify the ReasonCode (RetransTimeout).
5.2.5 Failure due to CONNECT Response Timeout
Only the origin ST agent implements this timeout. After correctly
receiving the ACK to a CONNECT message, an ST agent expects to
receive an ACCEPT or REFUSE message in response. If one of these
messages is not received before the ToConnectResp timer expires, the
origin ST agent aborts the connection setup attempt, acts as if a
REFUSE message is received, and it sends a DISCONNECT message toward
the targets. Both REFUSE and DISCONNECT must identify the affected
targets and specify the ReasonCode (ResponseTimeout).
5.2.6 Failure due to DISCONNECT Acknowledgment Timeout
An ST agent that sends a DISCONNECT message downstream expects an ACK
from the next-hop ST agent. If no ACK is received before the
ToDisconnect timeout expires, the ST agent should retry and send the
DISCONNECT message again. After NDisconnect unsuccessful retries, the
ST agent simply gives up and it assumes the next-hop ST agent is not
part in the stream any more.
5.2.7 Failure due to JOIN Acknowledgment Timeout
An ST agent that sends a JOIN message toward the origin expects an
ACK from a neighbor ST agent. If no ACK is received before the ToJoin
timeout expires, the ST agent should retry and send the JOIN message
again. After NJoin unsuccessful retries, the ST agent sends a JOIN-
REJECT message back in the direction of the target with ReasonCode
(RetransTimeout).
5.2.8 Failure due to JOIN Response Timeout
Only the target agent implements this timeout. After correctly
receiving the ACK to a JOIN message, the ST agent at the target
expects to receive a CONNECT or JOIN-REJECT message in response. If
one of these message is not received before the ToJoinResp timer
expires, the ST agent aborts the stream join attempt and returns an
error corresponding with ReasonCode (RetransTimeout) to the
application.
Note that, after correctly receiving the ACK to a JOIN message,
intermediate ST agents do not maintain any state on the stream
joining attempt. As a consequence, they do not set the ToJoinResp
timer and do not wait for a CONNECT or JOIN-REJECT message. This is
described in Section 4.6.3.
5.2.9 Failure due to JOIN-REJECT Acknowledgment Timeout
An ST agent that sends a JOIN-REJECT message toward the target
expects an ACK from a neighbor ST agent. If no ACK is received before
the ToJoinReject timeout expires, the ST agent should retry and send
the JOIN-REJECT message again. After NJoinReject unsuccessful
retries, the ST agent simply gives up.
5.2.10 Failure due to NOTIFY Acknowledgment Timeout
An ST agent that sends a NOTIFY message to a neighbor ST agent
expects an ACK from that neighbor ST agent. If no ACK is received
before the ToNotify timeout expires, the ST agent should retry and
send the NOTIFY message again. After NNotify unsuccessful retries,
the ST agent simply gives up and behaves as if the ACK message was
received.
5.2.11 Failure due to REFUSE Acknowledgment Timeout
An ST agent that sends a REFUSE message upstream expects an ACK from
the previous-hop ST agent. If no ACK is received before the ToRefuse
timeout expires, the ST agent should retry and send the REFUSE
message again. After NRefuse unsuccessful retries, the ST agent gives
up and it assumes it is not part in the stream any more.
5.2.12 Failure due to STATUS Response Timeout
After sending a STATUS message to a neighbor ST agent, an ST agent
expects to receive a STATUS-RESPONSE message in response. If this
message is not received before the ToStatusResp timer expires, the ST
agent sends the STATUS message again. After NStatus unsuccessful
retries, the ST agent gives up and assumes that the neighbor ST agent
is not active.
5.3 Setup Failures due to Routing Failures
It is possible for an ST agent to receive a CONNECT message that
contains a known SID, but from an ST agent other than the previous-
hop ST agent of the stream with that SID. This may be:
1. that two branches of the tree forming the stream have joined
back together,
2. the result of an attempted recovery of a partially failed
stream, or
3. a routing loop.
The TargetList contained in the CONNECT is used to distinguish the
different cases by comparing each newly received target with those of
the previously existing stream:
o if the IP address of the target(s) differ, it is case #1;
o if the target matches a target in the existing stream, it may be
case #2 or #3.
Case #1 is handled in Section 5.3.1, while the other cases are
handled in Section 5.3.2.
5.3.1 Path Convergence
It is possible for an ST agent to receive a CONNECT message that
contains a known SID, but from an ST agent other than the previous-
hop ST agent of the stream with that SID. This might be the result of
two branches of the tree forming the stream have joined back
together. Detection of this case and other possible sources was
discussed in Section 5.2.
SCMP does not allow for streams which have converged paths, i.e.,
streams are always tree-shaped and not graph-like. At the point of
convergence, the ST agent which detects the condition generates a
REFUSE message with ReasonCode (PathConvergence). Also, as a help to
the upstream ST agent, the detecting agent places the IP address of
one of the stream's connected targets in the ValidTargetIPAddress
field of the REFUSE message. This IP address will be used by upstream
ST agents to avoid splitting the stream.
An upstream ST agent that receives the REFUSE with ReasonCode
(PathConvergence) will check to see if the listed IP address is one
of the known stream targets. If it is not, the REFUSE is propagated
to the previous-hop agent. If the listed IP address is known by the
upstream ST agent, this ST agent is the ST agent that caused the
split in the stream. (This agent may even be the origin.) This agent
then avoids splitting the stream by using the next-hop of that known
target as the next-hop for the refused targets. It sends a CONNECT
with the affected targets to the existing valid next-hop.
The above process will proceed, hop by hop, until the
ValidTargetIPAddress matches the IP address of a known target. The
only case where this process will fail is when the known target is
deleted prior to the REFUSE propagating to the origin. In this case
the origin can just reissue the CONNECT and start the whole process
over again.
5.3.2 Other Cases
The remaining cases including a partially failed stream and a routing
loop, are not easily distinguishable. In attempting recovery of a
failed stream, an ST agent may issue new CONNECT messages to the
affected targets. Such a CONNECT may reach an ST agent downstream of
the failure before that ST agent has received a DISCONNECT from the
neighborhood of the failure. Until that ST agent receives the
DISCONNECT, it cannot distinguish between a failure recovery and an
erroneous routing loop. That ST agent must therefore respond to the
CONNECT with a REFUSE message with the affected targets specified in
the TargetList and an appropriate ReasonCode (StreamExists).
The ST agent immediately preceding that point, i.e., the latest ST
agent to send the CONNECT message, will receive the REFUSE message.
It must release any resources reserved exclusively for traffic to the
listed targets. If this ST agent was not the one attempting the
stream recovery, then it cannot distinguish between a failure
recovery and an erroneous routing loop. It should repeat the CONNECT
after a ToConnect timeout, see Section 5.2.4. If after NConnect
retransmissions it continues to receive REFUSE messages, it should
propagate the REFUSE message toward the origin, with the TargetList
that specifies the affected targets, but with a different ReasonCode
(RouteLoop).
The REFUSE message with this ReasonCode (RouteLoop) is propagated by
each ST agent without retransmitting any CONNECT messages. At each ST
agent, it causes any resources reserved exclusively for the listed
targets to be released. The REFUSE will be propagated to the origin
in the case of an erroneous routing loop. In the case of stream
recovery, it will be propagated to the ST agent that is attempting
the recovery, which may be an intermediate ST agent or the origin
itself. In the case of a stream recovery, the ST agent attempting the
recovery may issue new CONNECT messages to the same or to different
next-hops.
If an ST agent receives both a REFUSE message and a DISCONNECT
message with a target in common then it can, for the each target in
common, release the relevant resources and propagate neither the
REFUSE nor the DISCONNECT.
If the origin receives such a REFUSE message, it should attempt to
send a new CONNECT to all the affected targets. Since routing errors
in an internet are assumed to be temporary, the new CONNECTs will
eventually find acceptable routes to the targets, if one exists. If
no further routes exist after NRetryRoute tries, the application
should be informed so that it may take whatever action it seems
necessary.
5.4 Problems due to Routing Inconsistency
When an intermediate ST agent receives a CONNECT, it invokes the
routing algorithm to select the next-hop ST agents based on the
TargetList and the networks to which it is connected. If the
resulting next-hop to any of the targets is across the same network
from which it received the CONNECT (but not the previous-hop itself),
there may be a routing problem. However, the routing algorithm at the
previous- hop may be optimizing differently than the local algorithm
would in the same situation. Since the local ST agent cannot
distinguish the two cases, it should permit the setup but send back
to the previous- hop ST agent an informative NOTIFY message with the
appropriate ReasonCode (RouteBack), pertinent TargetList, and in the
NextHopIPAddress element the address of the next-hop ST agent
returned by its routing algorithm.
The ST agent that receives such a NOTIFY should ACK it. If the ST
agent is using an algorithm that would produce such behavior, no
further action is taken; if not, the ST agent should send a
DISCONNECT to the next-hop ST agent to correct the problem.
Alternatively, if the next-hop returned by the routing function is in
fact the previous-hop, a routing inconsistency has been detected. In
this case, a REFUSE is sent back to the previous-hop ST agent
containing an appropriate ReasonCode (RouteInconsist), pertinent
TargetList, and in the NextHopIPAddress element the address of the
previous-hop. When the previous-hop receives the REFUSE, it will
recompute the next-hop for the affected targets. If there is a
difference in the routing databases in the two ST agents, they may
exchange CONNECT and REFUSE messages again. Since such routing errors
in the internet are assumed to be temporary, the situation should
eventually stabilize.
5.5 Problems in Reserving Resources
As mentioned in Section 1.4.5, resource reservation is handled by the
LRM. The LRM may not be able to satisfy a particular request during
stream setup or modification for a number of reasons, including a
mismatched FlowSpec, an unknown FlowSpec version, an error in
processing a FlowSpec, and an inability to allocate the requested
resource. This section discusses these cases and specifies the
ReasonCodes that should be used when these error cases are
encountered.
5.5.1 Mismatched FlowSpecs
In some cases the LRM may require a requested FlowSpec to match an
existing FlowSpec, e.g., when adding new targets to an existing
stream, see Section 4.6.1. In case of FlowSpec mismatch the LRM
notifies the processing ST agent which should respond with ReasonCode
(FlowSpecMismatch).
5.5.2 Unknown FlowSpec Version
When the LRM is invoked, it is passed information including the
version of the FlowSpec, see Section 4.5.2.2. If this version is not
known by the LRM, the LRM notifies the ST agent. The ST agent should
respond with a REFUSE message with ReasonCode (FlowVerUnknown).
5.5.3 LRM Unable to Process FlowSpec
The LRM may encounter an LRM or FlowSpec specific error while
attempting to satisfy a request. An example of such an error is given
in Section 9.2.1. These errors are implementation specific and will
not be enumerated with ST ReasonCodes. They are covered by a single,
generic ReasonCode. When an LRM encounters such an error, it should
notify the ST agent which should respond with the generic ReasonCode
(FlowSpecError).
5.5.4 Insufficient Resources
If the LRM cannot make the necessary reservations because sufficient
resources are not available, an ST agent may:
o try alternative paths to the targets: the ST agent calls the routing
function to find a different path to the targets. If an alternative
path is found, stream connection setup continues in the usual way,
as described in Section 4.5.
o refuse to establish the stream along this path: the origin ST agent
informs the application of the stream setup failure; intermediate
and target ST agents issue a REFUSE message (as described in Section
4.5.8) with ReasonCode (CantGetResrc).
It depends on the local implementations whether an ST agent tries
alternative paths or refuses to establish the stream. In any case, if
enough resources cannot be found over different paths, the ST agent
has to explicitly refuse to establish the stream.
5.6 Problems Caused by CHANGE Messages
A CHANGE might fail for several reasons, including:
o insufficient resources: the request may be for a larger amount of
network resources when those resources are not available, ReasonCode
(CantGetResrc);
o a target application not agreeing to the change, ReasonCode
(ApplRefused);
The affected stream can be left in one of two states as a result of
change failures: a) the stream can revert back to the state it was in
prior to the CHANGE message being processed, or b) the stream may be
torn down.
The expected common case of failure will be when the requested change
cannot be satisfied, but the pre-change resources remain allocated
and available for use by the stream. In this case, the ST agent at
the point where the failure occurred must inform upstream ST agents
of the failure. (In the case where this ST agent is the target, there
may not actually be a failure, the application may merely have not
agreed to the change). The ST agent informs upstream ST agents by
sending a REFUSE message with ReasonCode (CantGetResrc or
ApplRefused). To indicate that the pre-change FlowSpec is still
available and that the stream still exists, the ST agent sets the E-
bit of the REFUSE message to one (1), see Section 10.4.11. Upstream
ST agents receiving the REFUSE message inform the LRM so that it can
attempt to revert back to the pre-change FlowSpec. It is permissible,
but not desirable, for excess resources to remain allocated.
For the case when the attempt to change the stream results in the
loss of previously reserved resources, the stream is torn down. This
can happen, for instance, when the I-bit is set (Section 4.6.5) and
the LRM releases pre-change stream resources before the new ones are
reserved, and neither new nor former resources are available. In this
case, the ST agent where the failure occurs must inform other ST
agents of the break in the affected portion of the stream. This is
done by the ST agent by sending a REFUSE message upstream and a
DISCONNECT message downstream, both with the ReasonCode
(CantGetResrc). To indicate that pre-change stream resources have
been lost, the E-bit of the REFUSE message is set to zero (0).
Note that a failure to change the resources requested for specific
targets should not cause other targets in the stream to be deleted.
5.7 Unknown Targets in DISCONNECT and CHANGE
The handling of unknown targets listed in a DISCONNECT or CHANGE
message is dependent on a stream's join authorization level, see
Section 4.4.2. For streams with join authorization levels #0 and #1,
see Section 4.4.2, all targets must be known. In this case, when
processing a CHANGE message, the agent should generate a REFUSE
message with ReasonCode (TargetUnknown). When processing a DISCONNECT
message, it is possible that the DISCONNECT is a duplicate of an old
request so the agent should respond as if it has successfully
disconnected the target. That is, it should respond with an ACK
message.
For streams with join authorization level #2, it is possible that the
origin is not aware of some targets that participate in the stream.
The origin may delete or change these targets via the following
flooding mechanism.
If no next-hop ST agent can be associated with a target, the CHANGE/
DISCONNECT message including the target is replicated to all known
next-hop ST agents. This has the effect of propagating the CHANGE/
DISCONNECT message to all downstream ST agents. Eventually, the ST
agent that acts as the origin for the target (Section 4.6.3.1) is
reached and the target is deleted.
Target deletion/change via flooding is not expected to be the normal
case. It is included to present the applications with uniform
capabilities for all stream types. Flooding only applies to streams
with join authorization level #2.
6. Failure Detection and Recovery
6.1 Failure Detection
The SCMP failure detection mechanism is based on two assumptions:
1. If a neighbor of an ST agent is up, and has been up without a
disruption, and has not notified the ST agent of a problem with
streams that pass through both, then the ST agent can assume that
there has not been any problem with those streams.
2. A network through which an ST agent has routed a stream will notify
the ST agent if there is a problem that affects the stream data
packets but does not affect the control packets.
The purpose of the robustness protocol defined here is for ST agents
to determine that the streams through a neighbor have been broken by
the failure of the neighbor or the intervening network. This protocol
should detect the overwhelming majority of failures that can occur.
Once a failure is detected, the recovery procedures described in
Section 6.2 are initiated by the ST agents.
6.1.1 Network Failures
An ST agent can detect network failures by two mechanisms:
o the network can report a failure, or
o the ST agent can discover a failure by itself.
They differ in the amount of information that an ST agent has
available to it in order to make a recovery decision. For example, a
network may be able to report that reserved bandwidth has been lost
and the reason for the loss and may also report that connectivity to
the neighboring ST agent remains intact. On the other hand, an ST
agent may discover that communication with a neighboring ST agent has
ceased because it has not received any traffic from that neighbor in
some time period. If an ST agent detects a failure, it may not be
able to determine if the failure was in the network while the
neighbor remains available, or the neighbor has failed while the
network remains intact.
6.1.2 Detecting ST Agents Failures
Each ST agent periodically sends each neighbor with which it shares
one or more streams a HELLO message. This message exchange is between
ST agents, not entities representing streams or applications. That
is, an ST agent need only send a single HELLO message to a neighbor
regardless of the number of streams that flow between them. All ST
agents (host as well as intermediate) must participate in this
exchange. However, only ST agents that share active streams can
participate in this exchange and it is an error to send a HELLO
message to a neighbor ST agent with no streams in common, e.g., to
check whether it is active. STATUS messages can be used to poll the
status of neighbor ST agents, see Section 8.4.
For the purpose of HELLO message exchange, stream existence is
bounded by ACCEPT and DISCONNECT/REFUSE processing and is defined for
both the upstream and downstream case. A stream to a previous-hop is
defined to start once an ACCEPT message has been forwarded upstream.
A stream to a next-hop is defined to start once the received ACCEPT
message has been acknowledged. A stream is defined to terminate once
an acknowledgment is sent for a received DISCONNECT or REFUSE
message, and an acknowledgment for a sent DISCONNECT or REFUSE
message has been received.
The HELLO message has two fields:
o a HelloTimer field that is in units of milliseconds modulo the
maximum for the field size, and
o a Restarted-bit specifying that the ST agent has been restarted
recently.
The HelloTimer must appear to be incremented every millisecond
whether a HELLO message is sent or not. The HelloTimer wraps around
to zero after reaching the maximum value. Whenever an ST agent
suffers a catastrophic event that may result in it losing ST state
information, it must reset its HelloTimer to zero and must set the
Restarted-bit in all HELLO messages sent in the following
HelloTimerHoldDown seconds.
If an ST agent receives a HELLO message that contains the Restarted-
bit set, it must assume that the sending ST agent has lost its state.
If it shares streams with that neighbor, it must initiate stream
recovery activity, see Section 6.2. If it does not share streams with
that neighbor, it should not attempt to create one until that bit is
no longer set. If an ST agent receives a CONNECT message from a
neighbor whose Restarted-bit is still set, the agent must respond
with an ERROR message with the appropriate ReasonCode
(RestartRemote). If an agent receives a CONNECT message while the
agent's own Restarted- bit is set, the agent must respond with an
ERROR message with the appropriate ReasonCode (RestartLocal).
Each ST stream has an associated RecoveryTimeout value. This value is
assigned by the origin and carried in the CONNECT message, see
Section 4.5.10. Each agent checks to see if it can support the
requested value. If it can not, it updates the value to the smallest
timeout interval it can support. The RecoveryTimeout used by a
particular stream is obtained from the ACCEPT message, see Section
4.5.10, and is the smallest value seen across all ACCEPT messages
from participating targets.
An ST agent must send HELLO messages to its neighbor with a period
shorter than the smallest RecoveryTimeout of all the active streams
that pass between the two ST agents, regardless of direction. This
period must be smaller by a factor, called HelloLossFactor, which is
at least as large as the greatest number of consecutive HELLO
messages that could credibly be lost while the communication between
the two ST agents is still viable.
An ST agent may send simultaneous HELLO messages to all its neighbors
at the rate necessary to support the smallest RecoveryTimeout of any
active stream. Alternately, it may send HELLO messages to different
neighbors independently at different rates corresponding to
RecoveryTimeouts of individual streams.
An ST agent must expect to receive at least one new HELLO message
from each neighbor at least as frequently as the smallest
RecoveryTimeout of any active stream in common with that neighbor.
The agent can detect duplicate or delayed HELLO messages by comparing
the HelloTimer field of the most recent valid HELLO message from that
neighbor with the HelloTimer field of an incoming HELLO message.
Valid incoming HELLO messages will have a HelloTimer field that is
greater than the field contained in the previously received valid
HELLO message by the time elapsed since the previous message was
received. Actual evaluation of the elapsed time interval should take
into account the maximum likely delay variance from that neighbor.
If the ST agent does not receive a valid HELLO message within the
RecoveryTimeout period of a stream, it must assume that the
neighboring ST agent or the communication link between the two has
failed and it must initiate stream recovery activity, as described
below in Section 6.2.
6.2 Failure Recovery
If an intermediate ST agent fails or a network or part of a network
fails, the previous-hop ST agent and the various next-hop ST agents
will discover the fact by the failure detection mechanism described
in Section 6.1.
The recovery of an ST stream is a relatively complex and time
consuming effort because it is designed in a general manner to
operate across a large number of networks with diverse
characteristics. Therefore, it may require information to be
distributed widely, and may require relatively long timers. On the
other hand, since a network is typically a homogeneous system,
failure recovery in the network may be a relatively faster and
simpler operation. Therefore an ST agent that detects a failure
should attempt to fix the network failure before attempting recovery
of the ST stream. If the stream that existed between two ST agents
before the failure cannot be reconstructed by network recovery
mechanisms alone, then the ST stream recovery mechanism must be
invoked.
If stream recovery is necessary, the different ST agents will need to
perform different functions, depending on their relation to the
failure:
o An ST agent that is a next-hop from a failure should first verify
that there was a failure. It can do this using STATUS messages to
query its upstream neighbor. If it cannot communicate with that
neighbor, then for each active stream from that neighbor it should
first send a REFUSE message upstream with the appropriate ReasonCode
(STAgentFailure). This is done to the neighbor to speed up the
failure recovery in case the hop is unidirectional, i.e., the
neighbor can hear the ST agent but the ST agent cannot hear the
neighbor. The ST agent detecting the failure must then, for each
active stream from that neighbor, send DISCONNECT messages with the
same ReasonCode toward the targets. All downstream ST agents process
this DISCONNECT message just like the DISCONNECT that tears down the
stream. If recovery is successful, targets will receive new CONNECT
messages.
o An ST agent that is the previous-hop before the failed component
first verifies that there was a failure by querying the downstream
neighbor using STATUS messages. If the neighbor has lost its state
but is available, then the ST agent may try and reconstruct
(explained below) the affected streams, for those streams that do
not have the NoRecovery option selected. If it cannot communicate
with the next-hop, then the ST agent detecting the failure sends a
DISCONNECT message, for each affected stream, with the appropriate
ReasonCode (STAgentFailure) toward the affected targets. It does so
to speed up failure recovery in case the communication may be
unidirectional and this message might be delivered successfully.
Based on the NoRecovery option, the ST agent that is the previous-hop
before the failed component takes the following actions:
o If the NoRecovery option is selected, then the ST agent sends, per
affected stream, a REFUSE message with the appropriate ReasonCode
(STAgentFailure) to the previous-hop. The TargetList in these
messages contains all the targets that were reached through the
broken branch. As discussed in Section 5.1.2, multiple REFUSE
messages may be required if the PDU is too long for the MTU of the
intervening network. The REFUSE message is propagated all the way to
the origin. The application at the origin can attempt recovery of
the stream by sending a new CONNECT to the affected targets. For
established streams, the new CONNECT will be treated by intermediate
ST agents as an addition of new targets into the established stream.
o If the NoRecovery option is not selected, the ST agent can attempt
recovery of the affected streams. It does so one a stream by stream
basis by issuing a new CONNECT message to the affected targets. If
the ST agent cannot find new routes to some targets, or if the only
route to some targets is through the previous-hop, then it sends one
or more REFUSE messages to the previous-hop with the appropriate
ReasonCode (CantRecover) specifying the affected targets in the
TargetList. The previous-hop can then attempt recovery of the stream
by issuing a CONNECT to those targets. If it cannot find an
appropriate route, it will propagate the REFUSE message toward the
origin.
Regardless of which ST agent attempts recovery of a damaged stream,
it will issue one or more CONNECT messages to the affected targets.
These CONNECT messages are treated by intermediate ST agents as
additions of new targets into the established stream. The FlowSpecs
of the new CONNECT messages are the same as the ones contained in the
most recent CONNECT or CHANGE messages that the ST agent had sent
toward the affected targets when the stream was operational.
Upon receiving an ACCEPT during the a stream recovery, the agent
reconstructing the stream must ensure that the FlowSpec and other
stream attributes (e.g., MaxMsgSize and RecoveryTimeout) of the re-
established stream are equal to, or are less restrictive, than the
pre-failure stream. If they are more restrictive, the recovery
attempt must be aborted. If they are equal, or are less restrictive,
then the recovery attempt is successful. When the attempt is a
success, failure recovery related ACCEPTs are not forwarded upstream
by the recovering agent.
Any ST agent that decides that enough recovery attempts have been
made, or that recovery attempts have no chance of succeeding, may
indicate that no further attempts at recovery should be made. This is
done by setting the N-bit in the REFUSE message, see Section 10.4.11.
This bit must be set by agents, including the target, that know that
there is no chance of recovery succeeding. An ST agent that receives
a REFUSE message with the N-bit set (1) will not attempt recovery,
regardless of the NoRecovery option, and it will set the N-bit when
propagating the REFUSE message upstream.
6.2.1 Problems in Stream Recovery
The reconstruction of a broken stream may not proceed smoothly. Since
there may be some delay while the information concerning the failure
is propagated throughout an internet, routing errors may occur for
some time after a failure. As a result, the ST agent attempting the
recovery may receive ERROR messages for the new CONNECTs that are
caused by internet routing errors. The ST agent attempting the
recovery should be prepared to resend CONNECTs before it succeeds in
reconstructing the stream. If the failure partitions the internet and
a new set of routes cannot be found to the targets, the REFUSE
messages will eventually be propagated to the origin, which can then
inform the application so it can decide whether to terminate or to
continue to attempt recovery of the stream.
The new CONNECT may at some point reach an ST agent downstream of the
failure before the DISCONNECT does. In this case, the ST agent that
receives the CONNECT is not yet aware that the stream has suffered a
failure, and will interpret the new CONNECT as resulting from a
routing failure. It will respond with an ERROR message with the
appropriate ReasonCode (StreamExists). Since the timeout that the ST
agents immediately preceding the failure and immediately following
the failure are approximately the same, it is very likely that the
remnants of the broken stream will soon be torn down by a DISCONNECT
message. Therefore, the ST agent that receives the ERROR message with
ReasonCode (StreamExists) should retransmit the CONNECT message after
the ToConnect timeout expires. If this fails again, the request will
be retried for NConnect times. Only if it still fails will the ST
agent send a REFUSE message with the appropriate ReasonCode
(RouteLoop) to its previous-hop. This message will be propagated back
to the ST agent that is attempting recovery of the damaged stream.
That ST agent can issue a new CONNECT message if it so chooses. The
REFUSE is matched to a CONNECT message created by a recovery
operation through the LnkReference field in the CONNECT.
ST agents that have propagated a CONNECT message and have received a
REFUSE message should maintain this information for some period of
time. If an ST agent receives a second CONNECT message for a target
that recently resulted in a REFUSE, that ST agent may respond with a
REFUSE immediately rather than attempting to propagate the CONNECT.
This has the effect of pruning the tree that is formed by the
propagation of CONNECT messages to a target that is not reachable by
the routes that are selected first. The tree will pass through any
given ST agent only once, and the stream setup phase will be
completed faster.
If a CONNECT message reaches a target, the target should as
efficiently as possible use the state that it has saved from before
the stream failed during recovery of the stream. It will then issue
an ACCEPT message toward the origin. The ACCEPT message will be
intercepted by the ST agent that is attempting recovery of the
damaged stream, if not the origin. If the FlowSpec contained in the
ACCEPT specifies the same selection of parameters as were in effect
before the failure, then the ST agent that is attempting recovery
will not propagate the ACCEPT. FlowSpec comparison is done by the
LRM. If the selections of the parameters are different, then the ST
agent that is attempting recovery will send the origin a NOTIFY
message with the appropriate ReasonCode (FailureRecovery) that
contains a FlowSpec that specifies the new parameter values. The
origin may then have to change its data generation characteristics
and the stream's parameters with a CHANGE message to use the newly
recovered subtree.
6.3 Stream Preemption
As mentioned in Section 1.4.5, it is possible that the LRM decides to
break a stream intentionally. This is called stream preemption.
Streams are expected to be preempted in order to free resources for a
new stream which has a higher priority.
If the LRM decides that it is necessary to preempt one or more of the
stream traversing it, the decision on which streams have to be
preempted has to be made. There are two ways for an application to
influence such decision:
1. based on FlowSpec information. For instance, with the ST2+
FlowSpec, streams can be assigned a precedence value from 0
(least important) to 256 (most important). This value is
carried in the FlowSpec when the stream is setup, see Section
9.2, so that the LRM is informed about it.
2. with the group mechanism. An application may specify that a set
of streams are related to each other and that they are all
candidate for preemption if one of them gets preempted. It can
be done by using the fate-sharing relationship defined in
Section 7.1.2. This helps the LRM making a good choice when
more than one stream have to be preempted, because it leads to
breaking a single application as opposed to as many
applications as the number of preempted streams.
If the LRM preempts a stream, it must notify the local ST agent. The
following actions are performed by the ST agent:
o The ST agent at the host where the stream was preempted sends
DISCONNECT messages with the appropriate ReasonCode
(StreamPreempted) toward the affected targets. It sends a REFUSE
message with the appropriate ReasonCode (StreamPreempted) to the
previous-hop.
o A previous-hop ST agent of the preempted stream acts as in case of
failure recovery, see Section 6.2.
o A next-hop ST agent of the preempted stream acts as in case of
failure recovery, see Section 6.2.
Note that, as opposite to failure recovery, there is no need to
verify that the failure actually occurred, because this is explicitly
indicated by the ReasonCode (StreamPreempted).
7. A Group of Streams
There may be need to associate related streams. The group mechanism
is simply an association technique that allows ST agents to identify
the different streams that are to be associated.
A group consists of a set of streams and a relationship. The set of
streams may be empty. The relationship applies to all group members.
Each group is identified by a group name. The group name must be
globally unique.
Streams belong to the same group if they have the same GroupName in
the GroupName field of the Group parameter, see Section 10.3.2. The
relationship is defined by the Relationship field. Group membership
must be specified at stream creation time and persists for the whole
stream lifetime. A single stream may belong to multiple groups.
The ST agent that creates a new group is called group initiator. Any
ST agent can be a group initiator. The initiator allocates the
GroupName and the Relationship among group members. The initiator may
or may not be the origin of a stream belonging to the group.
GroupName generation is described in Section 8.2.
7.1 Basic Group Relationships
This version of ST defines four basic group relationships. An ST2+
implementation must support all four basic relationships. Adherence
to specified relationships are usually best effort. The basic
relationships are described in detail below in Section 7.1.1 -
Section 7.1.4.
7.1.1 Bandwidth Sharing
Streams associated with the same group share the same network
bandwidth. The intent is to support applications such as audio
conferences where, of all participants, only some are allowed to
speak at one time. In such a scenario, global bandwidth utilization
can be lowered by allocating only those resources that can be used at
once, e.g., it is sufficient to reserve bandwidth for a small set of
audio streams.
The basic concept of a shared bandwidth group is that the LRM will
allocate up to some specified multiplier of the most demanding stream
that it knows about in the group. The LRM will allocate resources
incrementally, as stream setup requests are received, until the total
group requirements are satisfied. Subsequent setup requests will
share the group's resources and will not need any additional
resources allocated. The procedure will result in standard allocation
where only one stream in a group traverses an agent, and shared
allocations where multiple streams traverse an agent.
To illustrate, let's call the multiplier mentioned above "N", and the
most demanding stream that an agent knows about in a group Bmax. For
an application that intends to allow three participants to speak at
the same time, N has a value of three and each LRM will allocate for
the group an amount of bandwidth up to 3*Bmax even when there are
many more steams in the group. The LRM will reserve resources
incrementally, per stream request, until N*Bmax resources are
allocated. Each agent may be traversed by a different set and number
of streams all belonging to the same group.
An ST agent receiving a stream request presents the LRM with all
necessary group information, see Section 4.5.2.2. If maximum
bandwidth, N*Bmax, for the group has already been allocated and a new
stream with a bandwidth demand less than Bmax is being established,
the LRM won't allocate any further bandwidth.
If there is less than N*Bmax resources allocated, the LRM will expand
the resources allocated to the group by the amount requested in the
new FlowSpec, up to N*Bmax resources. The LRM will update the
FlowSpec based on what resources are available to the stream, but not
the total resources allocated for the group.
It should be noted that ST agents and LRMs become aware of a group's
requirements only when the streams belonging to the group are
created. In case of the bandwidth sharing relationship, an
application should attempt to establish the most demanding streams
first to minimize stream setup efforts. If on the contrary the less
demanding streams are built first, it will be always necessary to
allocate additional bandwidth in consecutive steps as the most
demanding streams are built. It is also up to the applications to
coordinate their different FlowSpecs and decide upon an appropriate
value for N.
7.1.2 Fate Sharing
Streams belonging to this group share the same fate. If a stream is
deleted, the other members of the group are also deleted. This is
intended to support stream preemption by indicating which streams are
mutually related. If preemption of multiple streams is necessary,
this information can be used by the LRM to delete a set of related
streams, e.g., with impact on a single application, instead of making
a random choice with the possible effect of interrupting several
different applications. This attribute does not apply to normal
stream shut down, i.e., ReasonCode (ApplDisconnect). On normal
disconnect, other streams belonging to such groups remain active.
This relationship provides a hint on which streams should be
preempted. Still, the LRM responsible for the preemption is not
forced to behave accordingly, and other streams could be preempted
first based on different criteria.
7.1.3 Route Sharing
Streams belonging to this group share the same paths as much as is
possible. This can be desirable for several reasons, e.g., to exploit
the same allocated resources or in the attempt to maintain the
transmission order. An ST agent attempts to select the same path
although the way this is implemented depends heavily on the routing
algorithm which is used.
If the routing algorithm is sophisticated enough, an ST agent can
suggest that a stream is routed over an already established path.
Otherwise, it can ask the routing algorithm for a set of legal routes
to the destination and check whether the desired path is included in
those feasible.
Route sharing is a hint to the routing algorithm used by ST. Failing
to route a stream through a shared path should not prevent the
creation of a new stream or result in the deletion of an existing
stream.
7.1.4 Subnet Resources Sharing
This relationship provides a hint to the data link layer functions.
Streams belonging to this group may share the same MAC layer
resources. As an example, the same MAC layer multicast address may be
used for all the streams in a given group. This mechanism allows for
a better utilization of MAC layer multicast addresses and it is
especially useful when used with network adapters that offer a very
small number of MAC layer multicast addresses.
7.2 Relationships Orthogonality
The four basic relationships, as they have been defined, are
orthogonal. This means, any combinations of the basic relationships
are allowed. For instance, let's consider an application that
requires full-duplex service for a stream with multiple targets.
Also, let's suppose that only N targets are allowed to send data back
to the origin at the same time. In this scenario, all the reverse
streams could belong to the same group. They could be sharing both
the paths and the bandwidth attributes. The Path&Bandwidth sharing
relationship is obtained from the basic set of relationships. This
example is important because it shows how full-duplex service can be
efficiently obtained in ST.
8. Ancillary Functions
Certain functions are required by ST host and intermediate agent
implementations. Such functions are described in this section.
8.1 Stream ID Generation
The stream ID, or SID, is composed of 16-bit unique identifier and
the stream origin's 32-bit IP address. Stream IDs must be globally
unique. The specific definition and format of the 16 -bit field is
left to the implementor. This field is expected to have only local
significance.
An ST implementation has to provide a stream ID generator facility,
so that an application or higher layer protocol can obtain a unique
IDs from the ST layer. This is a mechanism for the application to
request the allocation of stream ID that is independent of the
request to create a stream. The Stream ID is used by the application
or higher layer protocol when creating the streams.
For instance, the following two functions could be made available:
o AllocateStreamID() -> result, StreamID
o ReleaseStreamID(StreamID) -> result
An implementation may also provide a StreamID deletion function.
8.2 Group Name Generator
GroupName generation is similar to Stream ID generation. The
GroupName includes a 16-bit unique identifier, a 32-bit creation
timestamp, and a 32-bit IP address. Group names are globally unique.
A GroupName includes the creator's IP address, so this reduces a
global uniqueness problem to a simple local problem. The specific
definitions and formats of the 16-bit field and the 32-bit creation
timestamp are left to the implementor. These fields must be locally
unique, and only have local significance.
An ST implementation has to provide a group name generator facility,
so that an application or higher layer protocol can obtain a unique
GroupName from the ST layer. This is a mechanism for the application
to request the allocation of a GroupName that is independent of the
request to create a stream. The GroupName is used by the application
or higher layer protocol when creating the streams that are to be
part of the group.
For instance, the following two functions could be made available:
o AllocateGroupName() -> result, GroupName
o ReleaseGroupName(GroupName) -> result
An implementation may also provide a GroupName deletion function.
8.3 Checksum Computation
The standard Internet checksum algorithm is used for ST: "The
checksum field is the 16-bit one's complement of the one's complement
sum of all 16-bit words in the header. For purposes of computing the
checksum, the value of the checksum field is zero (0)." See
[RFC1071], [RFC1141], and [RFC791] for suggestions for efficient
checksum algorithms.
8.4 Neighbor ST Agent Identification and Information Collection
The STATUS message can be used to collect information about neighbor
ST agents, streams the neighbor supports, and specific targets of
streams the neighbor supports. An agent receiving a STATUS message
provides the requested information via a STATUS-RESPONSE message.
The STATUS message can be used to collect different information from
a neighbor. It can be used to:
o identify ST capable neighbors. If an ST agent wishes to check if
a neighbor is ST capable, it should generate a STATUS message with
an SID which has all its fields set to zero. An agent receiving a
STATUS message with such SID should answer with a STATUS-RESPONSE
containing the same SID, and no other stream information. The
receiving ST agent must answer as soon as possible to aid in Round
Trip Time estimation, see Section 8.5;
o obtain information on a particular stream. If an ST agent wishes to
check a neighbor's general information related to a specific
stream, it should generate a STATUS message containing the stream's
SID. An ST agent receiving such a message, will first check to see
if the stream is known. If not known, the receiving ST agent sends a
STATUS-RESPONSE containing the same SID, and no other stream
information. If the stream is known, the receiving ST agent sends a
STATUS-RESPONSE containing the stream's SID, IPHops, FlowSpec, group
membership (if any), and as many targets as can be included in a
single message as limited by MTU, see Section 5.1.2. Note that all
targets may not be included in a response to a request for general
stream information. If information on a specific target in a stream
is desired, the mechanism described next should be used.
o obtain information on particular targets in a stream. If an ST agent
wishes to check a neighbor's information related to one or more
specific targets of a specific stream, it should generate a STATUS
message containing the stream's SID and a TargetList parameter
listing the relevant targets. An ST agent receiving such a message,
will first check to see if the stream and target are known. If the
stream is not known, the agent follows the process described above.
If both the stream and targets are known, the agent responds with
STATUS-RESPONSE containing the stream's SID, IPHops, FlowSpec, group
membership (if any), and the requested targets that are known. If
the stream is known but the target is not, the agent responds with a
STATUS-RESPONSE containing the stream's SID, IPHops, FlowSpec, group
membership (if any), but no targets.
The specific formats for STATUS and STATUS-RESPONSE messages are
defined in Section 10.4.12 and Section 10.4.13.
8.5 Round Trip Time Estimation
SCMP is made reliable through use of retransmission when an expected
acknowledgment is not received in a timely manner. Timeout and
retransmission algorithms are implementation dependent and are
outside the scope of this document. However, it must be reasonable
enough not to cause excessive retransmission of SCMP messages while
maintaining the robustness of the protocol. Algorithms on this
subject are described in [WoHD95], [Jaco88], [KaPa87].
Most existing algorithms are based on an estimation of the Round Trip
Time (RTT) between two hosts. With SCMP, if an ST agent wishes to
have an estimate of the RTT to and from a neighbor, it should
generate a STATUS message with an SID which has all its fields set to
zero. An ST agent receiving a STATUS message with such SID should
answer as rapidly as possible with a STATUS-RESPONSE message
containing the same SID, and no other stream information. The time
interval between the send and receive operations can be used as an
estimate of the RTT to and from the neighbor.
8.6 Network MTU Discovery
At connection setup, the application at the origin asks the local ST
agent to create streams with certain QoS requirements. The local ST
agent fills out its network MTU value in the MaxMsgSize parameter in
the CONNECT message and forwards it to the next-hop ST agents. Each
ST agent in the path checks to see if it's network MTU is smaller
than the one specified in the CONNECT message and, if it is, the ST
agent updates the MaxMsgSize in the CONNECT message to it's network
MTU. If the target application decides to accept the stream, the ST
agent at the target copies the MTU value in the CONNECT message to
the MaxMsgSize field in the ACCEPT message and sends it back to the
application at the origin. The MaxMsgSize field in the ACCEPT message
is the minimum MTU of the intervening networks to that target. If the
application has multiple targets then the minimum MTU of the stream
is the smallest MaxMsgSize received from all the ACCEPT messages. It
is the responsibility of the application to segment its PDUs
according to the minimum MaxMsgSize of the stream since no data
fragmentation is supported during the data transfer phase. If a
particular target's MaxMsgSize is unacceptable to an application, it
may disconnect the target from the stream and assume that the target
cannot be supported. When evaluating a particular target's
MaxMsgSize, the application or the application interface will need to
take into account the size of the ST data header.
8.7 IP Encapsulation of ST
ST packets may be encapsulated in IP to allow them to pass through
routers that don't support the ST Protocol. Of course, ST resource
management is precluded over such a path, and packet overhead is
increased by encapsulation, but if the performance is reasonably
predictable this may be better than not communicating at all.
IP-encapsulated ST packets begin with a normal IP header. Most fields
of the IP header should be filled in according to the same rules that
apply to any other IP packet. Three fields of special interest are:
o Protocol is 5, see [RFC1700], to indicate an ST packet is enclosed,
as opposed to TCP or UDP, for example.
o Destination Address is that of the next-hop ST agent. This may or
may not be the target of the ST stream. There may be an intermediate
ST agent to which the packet should be routed to take advantage of
service guarantees on the path past that agent. Such an intermediate
agent would not be on a directly-connected network (or else IP
encapsulation wouldn't be needed), so it would probably not be
listed in the normal routing table. Additional routing mechanisms,
not defined here, will be required to learn about such agents.
o Type-of-Service may be set to an appropriate value for the service
being requested, see [RFC1700]. This feature is not implemented
uniformly in the Internet, so its use can't be precisely defined
here.
IP encapsulation adds little difficulty for the ST agent that
receives the packet. However, when IP encapsulation is performed it
must be done in both directions. To process the encapsulated IP
message, the ST agents simply remove the IP header and proceed with
ST header as usual.
The more difficult part is during setup, when the ST agent must
decide whether or not to encapsulate. If the next-hop ST agent is on
a remote network and the route to that network is through a router
that supports IP but not ST, then encapsulation is required. The
routing function provides ST agents with the route and capability
information needed to support encapsulation.
On forwarding, the (mostly constant) IP Header must be inserted and
the IP checksum appropriately updated.
Applications are informed about the number of IP hops traversed on
the path to each target. The IPHops field of the CONNECT message, see
Section 10.4.4, carries the number of traversed IP hops to the target
application. The field is incremented by each ST agent when IP
encapsulation will be used to reach the next-hop ST agent. The number
of IP hops traversed is returned to the origin in the IPHops field of
the ACCEPT message, Section 10.4.1.
When using IP Encapsulation, the MaxMsgSize field will not reflect
the MTU of the IP encapsulated segments. This means that IP
fragmentation and reassembly may be needed in the IP cloud to support
a message of MaxMsgSize. IP fragmentation can only occur when the MTU
of the IP cloud, less IP header length, is the smallest MTU in a
stream's network path.
8.8 IP Multicasting
If an ST agent must use IP encapsulation to reach multiple next-hops
toward different targets, then either the packet must be replicated
for transmission to each next-hop, or IP multicasting may be used if
it is implemented in the next-hop ST agents and in the intervening IP
routers.
When the stream is established, the collection of next-hop ST agents
must be set up as an IP multicast group. The ST agent must allocate
an appropriate IP multicast address (see Section 10.3.3) and fill
that address in the IPMulticastAddress field of the CONNECT message.
The IP multicast address in the CONNECT message is used to inform the
next-hop ST agents that they should join the multicast group to
receive subsequent PDUs. Obviously, the CONNECT message itself must
be sent using unicast. The next-hop ST agents must be able to receive
on the specified multicast address in order to accept the connection.
If the next-hop ST agent can not receive on the specified multicast
address, it sends a REFUSE message with ReasonCode (BadMcastAddress).
Upon receiving the REFUSE, the upstream agent can choose to retry
with a different multicast address. Alternatively, it can choose to
lose the efficiency of multicast and use unicast delivery.
The following permanent IP multicast addresses have been assigned to
ST:
224.0.0.7 All ST routers (intermediate agents)
224.0.0.8 All ST hosts (agents)
In addition, a block of transient IP multicast addresses, 224.1.0.0 -
224.1.255.255, has been allocated for ST multicast groups. For
instance, the following two functions could be made available:
o AllocateMcastAddr() -> result, McastAddr
o ListenMcastAddr(McastAddr) -> result
o ReleaseMcastAddr(McastAddr) -> result
9. The ST2+ Flow Specification
This section defines the ST2+ flow specification. The flow
specification contains the user application requirements in terms of
quality of service. Its contents are LRM dependent and are
transparent to the ST2 setup protocol. ST2 carries the flow
specification as part of the FlowSpec parameter, which is described
in Section 10.3.1. The required ST2+ flow specification is included
in the protocol only to support interoperability. ST2+ also defines a
"null" flow specification to be used only to support testing.
ST2 is not dependent on a particular flow specification format and it
is expected that other versions of the flow specification will be
needed in the future. Different flow specification formats are
distinguished by the value of the Version field of the FlowSpec
parameter, see Section 10.3.1. A single stream is always associated
with a single flow specification format, i.e., the Version field is
consistent throughout the whole stream. The following Version field
values are defined:
0 - Null FlowSpec /* must be supported */
1 - ST Version 1
2 - ST Version 1.5
3 - RFC 1190 FlowSpec
4 - HeiTS FlowSpec
5 - BerKom FlowSpec
6 - RFC 1363 FlowSpec
7 - ST2+ FlowSpec /* must be supported */
FlowSpecs version #0 and #7 must be supported by ST2+
implementations. Version numbers in the range 1-6 indicate flow
specifications are currently used in existing ST2 implementations.
Values in the 128-255 range are reserved for private and experimental
use.
In general, a flow specification may support sophisticated flow
descriptions. For example, a flow specification could represent sub-
flows of a particular stream. This could then be used to by a
cooperating application and LRM to forward designated packets to
specific targets based on the different sub-flows. The reserved bits
in the ST2 Data PDU, see Section 10.1, may be used with such a flow
specification to designate packets associated with different sub-
flows. The ST2+ FlowSpec is not so sophisticated, and is intended for
use with applications that generate traffic at a single rate for
uniform delivery to all targets.
9.1 FlowSpec Version #0 - (Null FlowSpec)
The flow specification identified by a #0 value of the Version field
is called the Null FlowSpec. This flow specification causes no
resources to be allocated. It is ignored by the LRMs. Its contents
are never updated. Stream setup takes place in the usual way leading
to successful stream establishment, but no resources are actually
reserved.
The purpose of the Null FlowSpec is that of facilitating
interoperability tests by allowing streams to be built without
actually allocating the correspondent amount of resources. The Null
FlowSpec may also be used for testing and debugging purposes.
The Null FlowSpec comprises the 4-byte FlowSpec parameter only, see
Section 10.3.1. The third byte (Version field) must be set to 0.
9.2 FlowSpec Version #7 - ST2+ FlowSpec
The flow specification identified by a #7 value of the Version field
is the ST2+ FlowSpec, to be used by all ST2+ implementations. It
allows the user applications to express their real-time requirements
in the form of a QoS class, precedence, and three basic QoS
parameters:
o message size,
o message rate,
o end-to-end delay.
The QoS class indicates what kind of QoS guarantees are expected by
the application, e.g., strict guarantees or predictive, see Section
9.2.1. QoS parameters are expressed via a set of values:
o the "desired" values indicate the QoS desired by the application.
These values are assigned by the application and never modified by
the LRM.
o the "limit" values indicate the lowest QoS the application is
willing to accept. These values are also assigned by the application
and never modified by the LRM.
o the "actual" values indicate the QoS that the system is able to
provide. They are updated by the LRM at each node. The "actual"
values are always bounded by the "limit" and "desired" values.
9.2.1 QoS Classes
Two QoS classes are defined:
1 - QOS_PREDICTIVE /* QoSClass field value = 0x01, must be
supported*/
2 - QOS_GUARANTEED /* QoSClass field value = 0x10, optional */
o The QOS_PREDICTIVE class implies that the negotiated QoS may be
violated for short time intervals during the data transfer. An
application has to provide values that take into account the
"normal" case, e.g., the "desired" message rate is the allocated rate
for the transmission. Reservations are done for the "normal" case as
opposite to the peak case required by the QOS_GUARANTEED service
class. This QoS class must be supported by all implementations.
o The QOS_GUARANTEED class implies that the negotiated QoS for the
stream is never violated during the data transfer. An application
has to provide values that take into account the worst possible
case, e.g., the "desired" message rate is the peak rate for the
transmission. As a result, sufficient resources to handle the peak
rate are reserved. This strategy may lead to overbooking of
resources, but it provides strict real-time guarantees. Support of
this QoS class is optional.
If a LRM that doesn't support class QOS_GUARANTEED receives a
FlowSpec containing QOS_GUARANTEED class, it informs the local ST
agent. The ST agent may try different paths or delete the
correspondent portion of the stream as described in Section 5.5.3,
i.e., ReasonCode (FlowSpecError).
9.2.2 Precedence
Precedence is the importance of the connection being established.
Zero represents the lowest precedence. The lowest level is expected
to be used by default. In general, the distinction between precedence
and priority is that precedence specifies streams that are permitted
to take previously committed resources from another stream, while
priority identifies those PDUs that a stream is most willing to have
dropped.
9.2.3 Maximum Data Size
This parameter is expressed in bytes. It represents the maximum
amount of data, excluding ST and other headers, allowed to be sent in
a messages as part of the stream. The LRM first checks whether it is
possible to get the value desired by the application (DesMaxSize). If
not, it updates the actual value (ActMaxSize) with the available size
unless this value is inferior to the minimum allowed by the
application (LimitMaxSize), in which case it informs the local ST
agent that it is not possible to build the stream along this path.
9.2.4 Message Rate
This parameter is expressed in messages/second. It represents the
transmission rate for the stream. The LRM first checks whether it is
possible to get the value desired by the application (DesRate). If
not, it updates the actual value (ActRate) with the available rate
unless this value is inferior to the minimum allowed by the
application (LimitRate), in which case it informs the local ST agent
that it is not possible to build the stream along this path.
9.2.5 Delay and Delay Jitter
The delay parameter is expressed in milliseconds. It represents the
maximum end-to-end delay for the stream. The LRM first checks whether
it is possible to get the value desired by the application
(DesMaxDelay). If not, it updates the actual value (ActMaxDelay) with
the available delay unless this value is greater than the maximum
delay allowed by the application (LimitMaxDelay), in which case it
informs the local ST agent that it is not possible to build the
stream along this path.
The LRM also updates at each node the MinDelay field by incrementing
it by the minimum possible delay to the next-hop. Information on the
minimum possible delay allows to calculate the maximum end-to-end
delay range, i.e., the time interval in which a data packet can be
received. This interval should not exceed the DesMaxDelayRange value
indicated by the application. The maximum end-to-end delay range is
an upper bound of the delay jitter.
9.2.6 ST2+ FlowSpec Format
The ST2+ FlowSpec has the following format:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| QosClass | Precedence | 0(unused) |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| DesRate |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LimitRate |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| ActRate |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| DesMaxSize | LimitMaxSize |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| ActMaxSize | DesMaxDelay |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LimitMaxDelay | ActMaxDelay |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| DesMaxDelayRange | ActMinDelay |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 9: The ST2+ FlowSpec.
The LRM modifies only "actual" fields, i.e., those beginning with
"Act". The user application assigns values to all other fields.
o QoSClass indicates which of the two defined classes of service
applies. The two classes are: QOS_PREDICTIVE (QoSClass = 1) and
QOS_GUARANTEED (QoSClass = 2).
o Precedence indicates the stream's precedence. Zero represents the
lowest precedence, and should be the default value.
o DesRate is the desired transmission rate for the stream in messages/
second. This field is set by the origin and is not modified by
intermediate agents.
o LimitRate is the minimum acceptable transmission rate in messages/
second. This field is set by the origin and is not modified by
intermediate agents.
o ActRate is the actual transmission rate allocated for the stream in
messages/second. Each agent updates this field with the available
rate unless this value is less than LimitRate, in which case a
REFUSE is generated.
o DesMaxSize is the desired maximum data size in bytes that will be
sent in a message in the stream. This field is set by the origin.
o LimitMaxSize is the minimum acceptable data size in bytes. This
field is set by the origin
o ActMaxSize is the actual maximum data size that may be sent in a
message in the stream. This field is updated by each agent based on
MTU and available resources. If available maximum size is less than
LimitMaxSize, the connection must be refused with ReasonCode
(CantGetResrc).
o DesMaxDelay is the desired maximum end-to-end delay for the stream
in milliseconds. This field is set by the origin.
o LimitMaxDelay is the upper-bound of acceptable end-to-end delay for
the stream in milliseconds. This field is set by the origin.
o ActMaxDelay is the maximum end-to-end delay that will be seen by
data in the stream. Each ST agent adds to this field the maximum
delay that will be introduced by the agent, including transmission
time to the next-hop ST agent. If the actual maximum exceeds
LimitMaxDelay, then the connection is refused with ReasonCode
(CantGetResrc).
o DesMaxDelayRange is the desired maximum delay range that may be
encountered end-to-end by stream data in milliseconds. This value is
set by the application at the origin.
o ActMinDelay is the actual minimum end-to-end delay that will be
encountered by stream data in milliseconds. Each ST agent adds to
this field the minimum delay that will be introduced by the agent,
including transmission time to the next-hop ST agent. Each agent
must add at least 1 millisecond. The delay range for the stream can
be calculated from the actual maximum and minimum delay fields. It
is expected that the range will be important to some applications.
10. ST2 Protocol Data Units Specification
10.1 Data PDU
IP and ST packets can be distinguished by the IP Version Number
field, i.e., the first four (4) bits of the packet; ST has been
assigned the value 5 (see [RFC1700]). There is no requirement for
compatibility between IP and ST packet headers beyond the first four
bits. (IP uses value 4.)
The ST PDUs sent between ST agents consist of an ST Header
encapsulating either a higher layer PDU or an ST Control Message.
Data packets are distinguished from control messages via the D-bit
(bit 8) in the ST header.
The ST Header also includes an ST Version Number, a total length
field, a header checksum, a unique id, and the stream origin 32-bit
IP address. The unique id and the stream origin 32-bit IP address
form the stream id (SID). This is shown in Figure 10. Please refer to
Section 10.6 for an explanation of the notation.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| ST=5 | Ver=3 |D| Pri | 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| HeaderChecksum | UniqueID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OriginIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 10: ST Header
o ST is the IP Version Number assigned to identify ST packets. The
value for ST is 5.
o Ver is the ST Version Number. The value for the current ST2+ version
is 3.
o D (bit 8) is set to 1 in all ST data packets and to 0 in all SCMP
control messages.
o Pri (bits 9-11) is the packet-drop priority field with zero (0)
being lowest priority and seven the highest. The field is to be used
as described in Section 3.2.2.
o TotalBytes is the length, in bytes, of the entire ST packet, it
includes the ST Header but does not include any local network
headers or trailers. In general, all length fields in the ST
Protocol are in units of bytes.
o HeaderChecksum covers only the ST Header (12 bytes). The ST Protocol
uses 16-bit checksums here in the ST Header and in each Control
Message. For checksum computation, see Section 8.3.
o UniqueID is the first element of the stream ID (SID). It is locally
unique at the stream origin, see Section 8.1.
o OriginIPAddress is the second element of the SID. It is the 32-bit
IP address of the stream origin, see Section 8.1.
Bits 12-15 must be set to zero (0) when using the flow specifications
defined in this document, see Section 9. They may be set accordingly
when other flow specifications are used, e.g., as described in
[WoHD95].
10.1.1 ST Data Packets
ST packets whose D-bit is non-zero are data packets. Their
interpretation is a matter for the higher layer protocols and
consequently is not specified here. The data packets are not
protected by an ST checksum and will be delivered to the higher layer
protocol even with errors. ST agents will not pass data packets over
a new hop whose setup is not complete.
10.2 Control PDUs
SCMP control messages are exchanged between neighbor ST agents using
a D-bit of zero (0). The control protocol follows a request-response
model with all requests expecting responses. Retransmission after
timeout (see Section 4.3) is used to allow for lost or ignored
messages. Control messages do not extend across packet boundaries; if
a control message is too large for the MTU of a hop, its information
is partitioned and a control message per partition is sent (see
Section 5.1.2). All control messages have the following format
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode | Options | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: OpCodeSpecificData :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 11: ST Control Message Format
o OpCode identifies the type of control message.
o Options is used to convey OpCode-specific variations for a control
message.
o TotalBytes is the length of the control message, in bytes, including
all OpCode specific fields and optional parameters. The value is
always divisible by four (4).
o Reference is a transaction number. Each sender of a request control
message assigns a Reference number to the message that is unique
with respect to the stream. The Reference number is used by the
receiver to detect and discard duplicates. Each acknowledgment
carries the Reference number of the request being acknowledged.
Reference zero (0) is never used, and Reference numbers are assumed
to be monotonically increasing with wraparound so that the older-
than and more-recent-than relations are well defined.
o LnkReference contains the Reference field of the request control
message that caused this request control message to be created. It
is used in situations where a single request leads to multiple
responses from the same ST agent. Examples are CONNECT and CHANGE
messages that are first acknowledged hop-by-hop and then lead to an
ACCEPT or REFUSE response from each target.
o SenderIPAddress is the 32-bit IP address of the network interface
that the ST agent used to send the control message. This value
changes each time the packet is forwarded by an ST agent (hop-by-
hop).
o Checksum is the checksum of the control message. Because the control
messages are sent in packets that may be delivered with bits in
error, each control message must be checked to be error free before
it is acted upon.
o ReasonCode is set to zero (0 = NoError) in most SCMP messages.
Otherwise, it can be set to an appropriate value to indicate an
error situation as defined in Section 10.5.3.
o OpCodeSpecificData contains any additional information that is
associated with the control message. It depends on the specific
control message and is explained further below. In some response
control messages, fields of zero (0) are included to allow the
format to match that of the corresponding request message. The
OpCodeSpecificData may also contain optional parameters. The
specifics of OpCodeSpecificData are defined in Section 10.3.
10.3 Common SCMP Elements
Several fields and parameters (referred to generically as elements)
are common to two or more PDUs. They are described in detail here
instead of repeating their description several times. In many cases,
the presence of a parameter is optional. To permit the parameters to
be easily defined and parsed, each is identified with a PCode byte
that is followed by a PBytes byte indicating the length of the
parameter in bytes (including the PCode, PByte, and any padding
bytes). If the length of the information is not a multiple of four
(4) bytes, the parameter is padded with one to three zero (0) bytes.
PBytes is thus always a multiple of four (4). Parameters can be
present in any order.
10.3.1 FlowSpec
The FlowSpec parameter (PCode = 1) is used in several SCMP messages
to convey the ST2 flow specification. The FlowSpec parameter has the
following format:
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| PCode = 1 | PBytes | Version | 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: FlowSpec detail :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 12: FlowSpec Parameter
o the Version field contains the FlowSpec version.
o the FlowSpec detail field contains the flow specification and is
transparent to the ST agent. It is the data structure to be passed
to the LRM. It must be 4-byte aligned.
The Null FlowSpec, see Section 9.1, has no FlowSpec detail field.
PBytes is set to four (4), and Version is set to zero (0). The ST2+
FlowSpec, see Section 9.2, is a 32-byte data structure. PBytes is set
to 36, and Version is set to seven (7).
10.3.2 Group
The Group parameter (PCode = 2) is an optional argument used to
indicate that the stream is a member in the specified group.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| PCode = 2 | PBytes = 16 | GroupUniqueID |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| GroupCreationTime |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| GroupInitiatorIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Relationship | N |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 13: Group Parameter
o GroupUniqueID, GroupInitiatorIPAddress, and GroupCreationTime
together form the GroupName field. They are allocated by the group
name generator function, see Section 8.2. GroupUniqueID and
GroupCreationTime are implementation specific and have only local
definitions.
o Relationship has the following format:
0
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 0 (unused) |S|P|F|B|
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 14: Relationship Field
The B, F, P, S bits correspond to Bandwidth, Fate, Path, and Subnet
resources sharing, see Section 7. A value of 1 indicates that the
relationship exists for this group. All combinations of the four bits
are allowed. Bits 0-11 of the Relationship field are reserved for
future use and must be set to 0.
o N contains a legal value only if the B-bit is set. It is the value
of the N parameter to be used as explained in Section 7.1.1.
10.3.3 MulticastAddress
The MulticastAddress parameter (PCode = 3) is an optional parameter
that is used when using IP encapsulation and setting up an IP
multicast group. This parameter is used to communicate the desired IP
multicast address to next-hop ST agents that should become members of
the group, see Section 8.8.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| PCode = 3 | PBytes = 8 | 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| IPMulticastAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 15: MulticastAddress
o IPMulticastAddress is the 32-bit IP multicast address to be used to
receive data packets for the stream.
10.3.4 Origin
The Origin parameter (PCode = 4) is used to identify the next higher
protocol, and the SAP being used in conjunction with that protocol.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| PCode = 5 | PBytes | NextPcol |OriginSAPBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: OriginSAP : Padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 16: Origin
o NextPcol is an 8-bit field used in demultiplexing operations to
identify the protocol to be used above ST. The values of NextPcol
are in the same number space as the IP header's Protocol field and
are consequently defined in the Assigned Numbers RFC [RFC1700].
o OriginSAPBytes specifies the length of the OriginSAP, exclusive of
any padding required to maintain 32-bit alignment.
o OriginSAP identifies the origin's SAP associated with the NextPcol
protocol.
Note that the 32-bit IP address of the stream origin is not included
in this parameter because it is always available as part of the ST
header.
10.3.5 RecordRoute
The RecordRoute parameter (PCode = 5) is used to request that the
route between the origin and a target be recorded and delivered to
the user application. The ST agent at the origin (or target)
including this parameter, has to determine the parameter's length,
indicated by the PBytes field. ST agents processing messages
containing this parameter add their receiving IP address in the
position indicated by the FreeOffset field, space permitting. If no
space is available, the parameter is passed unchanged. When included
by the origin, all agents between the origin and the target add their
IP addresses and this information is made available to the
application at the target. When included by the target, all agents
between the target and the origin, inclusive, add their IP addresses
and this information is made available to the application at the
origin.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| PCode = 5 | PBytes | 0 | FreeOffset |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| IP Address 1 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: ... :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| IP Address N |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 17: RecordRoute
o PBytes is the length of the parameter in bytes. Length is determined
by the agent (target or origin) that first introduces the parameter.
Once set, the length of the parameter remains unchanged.
o FreeOffset indicates the offset, relative to the start of the
parameter, for the next IP address to be recorded. When the
FreeOffset is greater than, or equal to, PBytes the RecordRoute
parameter is full.
o IP Address is filled in, space permitting, by each ST agent
processing this parameter.
10.3.6 Target and TargetList
Several control messages use a parameter called TargetList (PCode =
6), which contains information about the targets to which the message
pertains. For each Target in the TargetList, the information includes
the 32-bit IP address of the target, the SAP applicable to the next
higher layer protocol, and the length of the SAP (SAPBytes).
Consequently, a Target structure can be of variable length. Each
entry has the format shown in Figure 18.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Target IP Address |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| TargetBytes | SAPBytes | SAP : Padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 18: Target
o TargetIPAddress is the 32-bit IP Address of the Target.
o TargetBytes is the length of the Target structure, beginning with
the TargetIPAddress.
o SAPBytes is the length of the SAP, excluding any padding required to
maintain 32-bit alignment.
o SAP may be longer than 2 bytes and it includes a padding when
required. There would be no padding required for SAPs with lengths
of 2, 6, 10, etc., bytes.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| PCode = 6 | PBytes | TargetCount = N |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Target 1 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: : :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Target N |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 19: TargetList
10.3.7 UserData
The UserData parameter (PCode = 7) is an optional parameter that may
be used by the next higher protocol or an application to convey
arbitrary information to its peers. This parameter is propagated in
some control messages and its contents have no significance to ST
agents. Note that since the size of control messages is limited by
the smallest MTU in the path to the targets, the maximum size of this
parameter cannot be specified a priori. If the size of this parameter
causes a message to exceed the network MTU, an ST agent behaves as
described in Section 5.1.2. The parameter must be padded to a
multiple of 32 bits.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| PCode = 7 | PBytes | UserBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: UserInfo : Padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 20: UserData
o UserBytes specifies the number of valid UserInfo bytes.
o UserInfo is arbitrary data meaningful to the next higher protocol
layer or application.
10.3.8 Handling of Undefined Parameters
An ST agent must be able to handle all parameters listed above. To
support possible future uses, parameters with unknown PCodes must
also be supported. If an agent receives a message containing a
parameter with an unknown Pcode value, the agent should handle the
parameter as if it was a UserData parameter. That is, the contents of
the parameter should be ignored, and the message should be
propagated, as appropriate, along with the related control message.
10.4 ST Control Message PDUs
ST Control messages are described in the following section. Please
refer to Section 10.6 for an explanation of the notation.
10.4.1 ACCEPT
ACCEPT (OpCode = 1) is issued by a target as a positive response to a
CONNECT message. It implies that the target is prepared to accept
data from the origin along the stream that was established by the
CONNECT. ACCEPT is also issued as a positive response to a CHANGE
message. It implies that the target accepts the proposed stream
modification.
ACCEPT is relayed by the ST agents from the target to the origin
along the path established by CONNECT (or CHANGE) but in the reverse
direction. ACCEPT must be acknowledged with ACK at each hop.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 1 | 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| MaxMsgSize | RecoveryTimeout |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| StreamCreationTime |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| IPHops | 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: FlowSpec :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: TargetList :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: RecordRoute :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: UserData :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 21: ACCEPT Control Message
o Reference contains a number assigned by the ST agent sending ACCEPT
for use in the acknowledging ACK.
o LnkReference is the Reference number from the corresponding CONNECT
(or CHANGE)
o MaxMsgSize indicates the smallest MTU along the path traversed by
the stream. This field is only set when responding to a CONNECT
request.
o RecoveryTimeout reflects the nominal number of milliseconds that the
application is willing to wait for a failed system component to be
detected and any corrective action to be taken. This field
represents what can actually be supported by each participating
agent, and is only set when responding to a CONNECT request.
o StreamCreationTime is the 32- bits system dependent timestamp copied
from the corresponding CONNECT request.
o IPHops is the number of IP encapsulated hops traversed by the
stream. This field is set to zero by the origin, and is incremented
at each IP encapsulating agent.
10.4.2 ACK
ACK (OpCode = 2) is used to acknowledge a request. The ACK message is
not propagated beyond the previous-hop or next-hop ST agent.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 2 | 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 22: ACK Control Message
o Reference is the Reference number of the control message being
acknowledged.
o ReasonCode is usually NoError, but other possibilities exist, e.g.,
DuplicateIgn.
10.4.3 CHANGE
CHANGE (OpCode = 3) is used to change the FlowSpec of an established
stream. The CHANGE message is processed similarly to CONNECT, except
that it travels along the path of an established stream. CHANGE must
be propagated until it reaches the related stream's targets. CHANGE
must be acknowledged with ACK at each hop.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 3 |G|I| 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: FlowSpec :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: TargetList :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: RecordRoute :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: UserData :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 23: CHANGE Control Message
o G (bit 8) is used to request a global, stream-wide change; the
TargetList parameter should be omitted when the G bit is specified.
o I (bit 7) is used to indicate that the LRM is permitted to interrupt
and, if needed, break the stream in the process of trying to satisfy
the requested change.
o Reference contains a number assigned by the ST agent sending CHANGE
for use in the acknowledging ACK.
10.4.4 CONNECT
CONNECT (OpCode = 4) requests the setup of a new stream or an
addition to or recovery of an existing stream. Only the origin can
issue the initial set of CONNECTs to setup a stream, and the first
CONNECT to each next-hop is used to convey the SID.
The next-hop initially responds with an ACK, which implies that the
CONNECT was valid and is being processed. The next-hop will later
relay back either an ACCEPT or REFUSE from each target. An
intermediate ST agent that receives a CONNECT behaves as explained in
Section 4.5.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 4 |J N|S| 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| MaxMsgSize | RecoveryTimeout |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| StreamCreationTime |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| IPHops | 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: Origin :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: FlowSpec :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: TargetList :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: RecordRoute :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: Group :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: MulticastAddress :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: UserData :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 24: CONNECT Control Message
o JN (bits 8 and 9) indicate the join authorization level for the
stream, see Section 4.4.2.
o S (bit 10) indicates the NoRecovery option (Section 4.4.1). When the
S-bit is set (1), the NoRecovery option is specified for the stream.
o Reference contains a number assigned by the ST agent sending CONNECT
for use in the acknowledging ACK.
o MaxMsgSize indicates the smallest MTU along the path traversed by
the stream. This field is initially set to the network MTU of the
agent issues the CONNECT.
o RecoveryTimeout is the nominal number of milliseconds that the
application is willing to wait for failed system component to be
detected and any corrective action to be taken.
o StreamCreationTime is the 32- bits system dependent timestamp
generated by the ST agent issuing the CONNECT.
o IPHops is the number of IP encapsulated hops traversed by the
stream. This field is set to zero by the origin, and is incremented
at each IP encapsulating agent.
10.4.5 DISCONNECT
DISCONNECT (OpCode = 5) is used by an origin to tear down an
established stream or part of a stream, or by an intermediate ST
agent that detects a failure between itself and its previous-hop, as
distinguished by the ReasonCode. The DISCONNECT message specifies the
list of targets that are to be disconnected. An ACK is required in
response to a DISCONNECT message. The DISCONNECT message is
propagated all the way to the specified targets. The targets are
expected to terminate their participation in the stream.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 5 |G| 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| GeneratorIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: TargetList :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: UserData :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 25: DISCONNECT Control Message
o G (bit 8) is used to request a DISCONNECT of all the stream's
targets. TargetList should be omitted when the G-bit is set (1). If
TargetList is present, it is ignored.
o Reference contains a number assigned by the ST agent sending
DISCONNECT for use in the acknowledging ACK.
o ReasonCode reflects the event that initiated the message.
o GeneratorIPAddress is the 32-bit IP address of the host that first
generated the DISCONNECT message.
10.4.6 ERROR
ERROR (OpCode = 6) is sent in acknowledgment to a request in which an
error is detected. No action is taken on the erroneous request. No
ACK is expected. The ERROR message is not propagated beyond the
previous-hop or next-hop ST agent. An ERROR is never sent in response
to another ERROR. The receiver of an ERROR is encouraged to try again
without waiting for a retransmission timeout.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 6 | 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: PDUInError :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 26: ERROR Control Message
o Reference is the Reference number of the erroneous request.
o ReasonCode indicates the error that triggered the message.
o PDUInError is the PDU in error, beginning with the ST Header. This
parameter is optional. Its length is limited by network MTU, and may
be truncated when too long.
10.4.7 HELLO
HELLO (OpCode = 7) is used as part of the ST failure detection
mechanism, see Section 6.1.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 7 |R| 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference = 0 | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| HelloTimer |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 27: HELLO Control Message
o R (bit 8) is used for the Restarted-bit.
o HelloTimer represents the time in millisecond since the agent was
restarted, modulo the precision of the field. It is used to detect
duplicate or delayed HELLO messages.
10.4.8 JOIN
JOIN (OpCode = 8) is used as part of the ST steam joining mechanism,
see Section 4.6.3.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 8 | 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| GeneratorIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: TargetList :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 28: JOIN Control Message
o Reference contains a number assigned by the ST agent sending JOIN
for use in the acknowledging ACK.
o GeneratorIPAddress is the 32-bit IP address of the host that
generated the JOIN message.
o TargetList is the information associated with the target to be added
to the stream.
10.4.9 JOIN-REJECT
JOIN-REJECT (OpCode = 9) is used as part of the ST steam joining
mechanism, see Section 4.6.3.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 9 | 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| GeneratorIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 29: JOIN-REJECT Control Message
o Reference contains a number assigned by the ST agent sending the
REFUSE for use in the acknowledging ACK.
o LnkReference is the Reference number from the corresponding JOIN
message.
o ReasonCode reflects the reason why the JOIN request was rejected.
o GeneratorIPAddress is the 32-bit IP address of the host that first
generated the JOIN-REJECT message.
10.4.10 NOTIFY
NOTIFY (OpCode = 10) is issued by an ST agent to inform other ST
agents of events that may be significant. NOTIFY may be propagated
beyond the previous-hop or next-hop ST agent depending on the
ReasonCode, see Section 10.5.3; NOTIFY must be acknowledged with an
ACK.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 10 | 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| DetectorIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| MaxMsgSize | RecoveryTimeout |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: FlowSpec :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: TargetList :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: UserData :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 30: NOTIFY Control Message
o Reference contains a number assigned by the ST agent sending the
NOTIFY for use in the acknowledging ACK.
o ReasonCode identifies the reason for the notification.
o DetectorIPAddress is the 32-bit IP address of the ST agent that
detects the event.
o MaxMsgSize is set when the MTU of the listed targets has changed
(e.g., due to recovery), or when the notification is generated after
a successful JOIN. Otherwise it is set to zero (0).
o RecoveryTimeout is set when the notification is generated after a
successful JOIN. Otherwise it is set to zero (0).
o FlowSpec is present when the notification is generated after a
successful JOIN.
o TargetList is present when the notification is related to one or
more targets, or when MaxMsgSize is set
o UserData is present if the notification is generated after a
successful JOIN and the UserData parameter was set in the ACCEPT
message.
10.4.11 REFUSE
REFUSE (OpCode = 11) is issued by a target that either does not wish
to accept a CONNECT message or wishes to remove itself from an
established stream. It might also be issued by an intermediate ST
agent in response to a CONNECT or CHANGE either to terminate a
routing loop, or when a satisfactory next-hop to a target cannot be
found. It may also be a separate command when an existing stream has
been preempted by a higher precedence stream or an ST agent detects
the failure of a previous-hop, next-hop, or the network between them.
In all cases, the TargetList specifies the targets that are affected
by the condition. Each REFUSE must be acknowledged by an ACK.
The REFUSE is relayed back by the ST agents to the origin (or
intermediate ST agent that created the CONNECT or CHANGE) along the
path traced by the CONNECT. The ST agent receiving the REFUSE will
process it differently depending on the condition that caused it, as
specified in the ReasonCode field. No special effort is made to
combine multiple REFUSE messages since it is considered most unlikely
that separate REFUSEs will happen to both pass through an ST agent at
the same time and be easily combined, e.g., have identical
ReasonCodes and parameters.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 11 |G|E|N| 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| DetectorIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| ValidTargetIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: TargetList :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: RecordRoute :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: UserData :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 31: REFUSE Control Message
o G (bit 8) is used to indicate that all targets down stream from the
sender are refusing. It is expected that this will be set most
commonly due to network failures. The TargetList parameter is
ignored or not present when this bit is set, and must be included
when not set.
o E (bit 9) is set by an ST agent to indicate that the request failed
and that the pre-change stream attributes, including resources, and
the stream itself still exist.
o N (bit 10) is used to indicate that no further attempts to recover
the stream should be made. This bit must be set when stream recovery
should not be attempted, even in the case where the target
application has shut down normally (ApplDisconnect).
o Reference contains a number assigned by the ST agent sending the
REFUSE for use in the acknowledging ACK.
o LnkReference is either the Reference number from the corresponding
CONNECT or CHANGE, if it is the result of such a message, or zero
when the REFUSE was originated as a separate command.
o DetectorIPAddress is the 32-bit IP address of the host that first
generated the REFUSE message.
o ValidTargetIPAddress is the 32-bit IP address of a host that is
properly connected as part of the stream. This parameter is only
used when recovering from stream convergence, otherwise it is set to
zero (0).
10.4.12 STATUS
STATUS (OpCode = 12) is used to inquire about the existence of a
particular stream identified by the SID. Use of STATUS is intended
for collecting information from an neighbor ST agent, including
general and specific stream information, and round trip time
estimation. The use of this message type is described in Section 8.4.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 12 | 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: TargetList :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 32: STATUS Control Message
o Reference contains a number assigned by the ST agent sending STATUS
for use in the replying STATUS-RESPONSE.
o TargetList is an optional parameter that when present indicates that
only information related to the specific targets should be relayed
in the STATUS-RESPONSE.
10.4.13 STATUS-RESPONSE
STATUS-RESPONSE (OpCode = 13) is the reply to a STATUS message. If
the stream specified in the STATUS message is not known, the STATUS-
RESPONSE will contain the specified SID but no other parameters. It
will otherwise contain the current SID, FlowSpec, TargetList, and
possibly Groups of the stream. It the full target list can not fit in
a single message, only those targets that can be included in one
message will be included. As mentioned in Section 10.4.12, it is
possible to request information on a specific target.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| OpCode = 13 | 0 | TotalBytes |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Reference | LnkReference = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| SenderIPAddress |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Checksum | ReasonCode = 0 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: FlowSpec :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: Groups :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
: TargetList :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 33: STATUS-RESPONSE Control Message
o Reference contains a number assigned by the ST agent sending the
STATUS.
10.5 Suggested Protocol Constants
The ST Protocol uses several fields that must have specific values
for the protocol to work, and also several values that an
implementation must select. This section specifies the required
values and suggests initial values for others. It is recommended that
the latter be implemented as variables so that they may be easily
changed when experience indicates better values. Eventually, they
should be managed via the normal network management facilities.
ST uses IP Version Number 5.
When encapsulated in IP, ST uses IP Protocol Number 5.
10.5.1 SCMP Messages
1) ACCEPT
2) ACK
3) CHANGE
4) CONNECT
5) DISCONNECT
6) ERROR
7) HELLO
8) JOIN
9) JOIN-REJECT
10) NOTIFY
11) REFUSE
12) STATUS
13) STATUS-RESPONSE
10.5.2 SCMP Parameters
1) FlowSpec
2) Group
3) MulticastAddress
4) Origin
5) RecordRoute
6) TargetList
7) UserData
10.5.3 ReasonCode
Several errors may occur during protocol processing. All ST error
codes are taken from a single number space. The currently defined
values and their meaning is presented in the list below. Note that
new error codes may be defined from time to time. All implementations
are expected to handle new codes in a graceful manner. If an unknown
ReasonCode is encountered, it should be assumed to be fatal. The
ReasonCode is an 8-bit field. Following values are defined:
1 NoError No error has occurred.
2 ErrorUnknown An error not contained in this list has been
detected.
3 AccessDenied Access denied.
4 AckUnexpected An unexpected ACK was received.
5 ApplAbort The application aborted the stream abnormally.
6 ApplDisconnect The application closed the stream normally.
7 ApplRefused Applications refused requested connection or
change.
8 AuthentFailed The authentication function failed.
9 BadMcastAddress IP Multicast address is unacceptable in CONNECT
10 CantGetResrc Unable to acquire (additional) resources.
11 CantRelResrc Unable to release excess resources.
12 CantRecover Unable to recover failed stream.
13 CksumBadCtl Control PDU has a bad message checksum.
14 CksumBadST PDU has a bad ST Header checksum.
15 DuplicateIgn Control PDU is a duplicate and is being
acknowledged.
16 DuplicateTarget Control PDU contains a duplicate target, or an
attempt to add an existing target.
17 FlowSpecMismatch FlowSpec in request does not match
existing FlowSpec.
18 FlowSpecError An error occurred while processing the FlowSpec
19 FlowVerUnknown Control PDU has a FlowSpec Version Number that
is not supported.
20 GroupUnknown Control PDU contains an unknown Group Name.
21 InconsistGroup An inconsistency has been detected with the
streams forming a group.
22 IntfcFailure A network interface failure has been detected.
23 InvalidSender Control PDU has an invalid SenderIPAddress
field.
24 InvalidTotByt Control PDU has an invalid TotalBytes field.
25 JoinAuthFailure Join failed due to stream authorization level.
26 LnkRefUnknown Control PDU contains an unknown LnkReference.
27 NetworkFailure A network failure has been detected.
28 NoRouteToAgent Cannot find a route to an ST agent.
29 NoRouteToHost Cannot find a route to a host.
30 NoRouteToNet Cannot find a route to a network.
31 OpCodeUnknown Control PDU has an invalid OpCode field.
32 PCodeUnknown Control PDU has a parameter with an invalid
PCode.
33 ParmValueBad Control PDU contains an invalid parameter value.
34 PathConvergence Two branches of the stream join during the
CONNECT setup.
35 ProtocolUnknown Control PDU contains an unknown next-higher
layer protocol identifier.
36 RecordRouteSize RecordRoute parameter is too long to permit
message to fit a network's MTU.
37 RefUnknown Control PDU contains an unknown Reference.
38 ResponseTimeout Control message has been acknowledged but not
answered by an appropriate control message.
39 RestartLocal The local ST agent has recently restarted.
40 RestartRemote The remote ST agent has recently restarted.
41 RetransTimeout An acknowledgment has not been received after
several retransmissions.
42 RouteBack Route to next-hop through same interface as
previous-hop and is not previous-hop.
43 RouteInconsist A routing inconsistency has been detected.
44 RouteLoop A routing loop has been detected.
45 SAPUnknown Control PDU contains an unknown next-higher
layer SAP (port).
46 SIDUnknown Control PDU contains an unknown SID.
47 STAgentFailure An ST agent failure has been detected.
48 STVer3Bad A received PDU is not ST Version 3.
49 StreamExists A stream with the given SID already exists.
50 StreamPreempted The stream has been preempted by one with a
higher precedence.
51 TargetExists A CONNECT was received that specified an
existing target.
52 TargetUnknown A target is not a member of the specified
stream.
53 TargetMissing A target parameter was expected and is not
included, or is empty.
54 TruncatedCtl Control PDU is shorter than expected.
55 TruncatedPDU A received ST PDU is shorter than the ST Header
indicates.
56 UserDataSize UserData parameter too large to permit a
message to fit into a network's MTU.
10.5.4 Timeouts and Other Constants
SCMP uses retransmission to effect reliability and thus has several
"retransmission timers". Each "timer" is modeled by an initial time
interval (ToXxx), which may get updated dynamically through
measurement of control traffic, and a number of times (NXxx) to
retransmit a message before declaring a failure. All time intervals
are in units of milliseconds. Note that the variables are described
for reference purposes only, different implementations may not
include the identical variables.
Value Timeout Name Meaning
------------------------------------------------------------------------
500 ToAccept Initial hop-by-hop timeout for acknowledgment of
ACCEPT
3 NAccept ACCEPT retries before failure
500 ToChange Initial hop-by-hop timeout for acknowledgment of
CHANGE
3 NChange CHANGE retries before failure
5000 ToChangeResp End-to-End CHANGE timeout for receipt of ACCEPT
or REFUSE
500 ToConnect Initial hop-by-hop timeout for acknowledgment of
CONNECT
5 NConnect CONNECT retries before failure
5000 ToConnectResp End-to-End CONNECT timeout for receipt of ACCEPT
or REFUSE from targets by origin
500 ToDisconnect Initial hop-by-hop timeout for acknowledgment of
DISCONNECT
3 NDisconnect DISCONNECT retries before failure
500 ToJoin Initial hop-by-hop timeout for acknowledgment of
JOIN
3 NJoin JOIN retries before failure
500 ToJoinReject Initial hop-by-hop timeout for acknowledgment of
JOIN-REJECT
3 NJoinReject JOIN-REJECT retries before failure
5000 ToJoinResp Timeout for receipt of CONNECT or JOIN-REJECT
from origin or intermediate hop
500 ToNotify Initial hop-by-hop timeout for acknowledgment of
NOTIFY
3 NNotify NOTIFY retries before failure
500 ToRefuse Initial hop-by-hop timeout for acknowledgment of
REFUSE
3 NRefuse REFUSE retries before failure
500 ToRetryRoute Timeout for receipt of ACCEPT or REFUSE from
targets during failure recovery
5 NRetryRoute CONNECT retries before failure
1000 ToStatusResp Timeout for receipt of STATUS-RESPONSE
3 NStatus STATUS retries before failure
10000 HelloTimerHoldDown Interval that Restarted bit must be set
after ST restart
5 HelloLossFactor Number of consecutively missed HELLO
messages before declaring link failure
2000 DefaultRecoveryTimeout Interval between successive HELLOs
to/from active neighbors
10.6 Data Notations
The convention in the documentation of Internet Protocols is to
express numbers in decimal and to picture data with the most
significant octet on the left and the least significant octet on the
right.
The order of transmission of the header and data described in this
document is resolved to the octet level. Whenever a diagram shows a
group of octets, the order of transmission of those octets is the
normal order in which they are read in English. For example, in the
following diagram the octets are transmitted in the order they are
numbered.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 1 | 2 | 3 | 4 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 5 | 6 | 7 | 8 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 9 | 10 | 11 | 12 |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 34: Transmission Order of Bytes
Whenever an octet represents a numeric quantity the left most bit in
the diagram is the high order or most significant bit. That is, the
bit labeled 0 is the most significant bit. For example, the following
diagram represents the value 170 (decimal).
0 1 2 3 4 5 6 7
+-+-+-+-+-+-+-+-+
|1 0 1 0 1 0 1 0|
+-+-+-+-+-+-+-+-+
Figure 35: Significance of Bits
Similarly, whenever a multi-octet field represents a numeric quantity
the left most bit of the whole field is the most significant bit.
When a multi-octet quantity is transmitted the most significant octet
is transmitted first.
Fields whose length is fixed and fully illustrated are shown with a
vertical bar (|) at the end; fixed fields whose contents are
abbreviated are shown with an exclamation point (!); variable fields
are shown with colons (:). Optional parameters are separated from
control messages with a blank line. The order of parameters is not
meaningful.
11. References
[RFC1071] Braden, R., Borman, D., and C. Partridge,
"Computing the Internet Checksum", RFC 1071,
USC/Information Sciences Institute,
Cray Research, BBN Laboratories, September 1988.
[RFC1112] Deering, S., "Host Extensions for IP Multicasting",
STD 5, RFC 1112, Stanford University, August 1989.
[WoHD95] L. Wolf, R. G. Herrtwich, L. Delgrossi: Filtering
Multimedia Data in Reservation-based Networks,
Kommunikation in Verteilten Systemen 1995 (KiVS),
Chemnitz-Zwickau, Germany, February 1995.
[RFC1122] Braden, R., "Requirements for Internet Hosts --
Communication Layers", STD 3, RFC 1122,
USC/Information Sciences Institute, October 1989.
[Jaco88] Jacobson, V.: Congestion Avoidance and Control, ACM
SIGCOMM-88, August 1988.
[KaPa87] Karn, P. and C. Partridge: Round Trip Time Estimation,
ACM SIGCOMM-87, August 1987.
[RFC1141] Mallory, T., and A. Kullberg, "Incremental Updating
of the Internet Checksum", RFC 1141, BBN, January 1990.
[RFC1363] Partridge, C., "A Proposal Flow Specification",
RFC 1363, BBN, September 1992.
[RFC791] Postel, J., "Internet Protocol", STD 5, RFC 791,
DARPA, September 1981.
[RFC1700] Reynolds, J., and J. Postel, "Assigned Numbers",
STD 2, RFC 1700, USC/Information Sciences Institute,
October 1994.
[RFC1190] Topolcic C., "Internet Stream Protocol Version 2
(ST-II)", RFC 1190, CIP Working Group, October 1990.
[RFC1633] Braden, R., Clark, D., and S. Shenker, "Integrated
Services in the Internet Architecture: an Overview",
RFC 1633, USC/Information Sciences Institute,
MIT, Xerox PARC, June 1994.
[VoHN93] C. Vogt, R. G. Herrtwich, R. Nagarajan: HeiRAT: the
Heidelberg Resource Administration Technique - Design
Philosophy and Goals, Kommunikation In Verteilten
Systemen, Munich, Informatik Aktuell, Springer-Verlag,
Heidelberg, 1993.
[Cohe81] D. Cohen: A Network Voice Protocol NVP-II, University of
Southern California, Los Angeles, 1981.
[Cole81] R. Cole: PVP - A Packet Video Protocol, University of
Southern California, Los Angeles, 1981.
[DeAl92] L. Delgrossi (Ed.) The BERKOM-II Multimedia Transport
System, Version 1, BERKOM Working Document, October,
1992.
[DHHS92] L. Delgrossi, C. Halstrick, R. G. Herrtwich, H.
Stuettgen: HeiTP: a Transport Protocol for ST-II,
GLOBECOM'92, Orlando (Florida), December 1992.
[Schu94] H. Schulzrinne: RTP: A Transport Protocol for Real-Time
Applications. Work in Progress, 1994.
12. Security Considerations
Security issues are not discussed in this memo.
13. Acknowledgments and Authors' Addresses
Many individuals have contributed to the work described in this memo.
We thank the participants in the ST Working Group for their input,
review, and constructive comments. George Mason University C3I Center
for hosting an interim meeting. Murali Rajagopal for his efforts on
ST2+ state machines. Special thanks are due to Steve DeJarnett, who
served as working group co-chair until summer 1993.
We would also like to acknowledge the authors of [RFC1190]. All
authors of [RFC1190] should be considered authors of this document
since this document contains much of their text and ideas.
Louis Berger
BBN Systems and Technologies
1300 North 17th Street, Suite 1200
Arlington, VA 22209
Phone: 703-284-4651
EMail: lberger@bbn.com
Luca Delgrossi
Andersen Consulting Technology Park
449, Route des Cretes
06902 Sophia Antipolis, France
Phone: +33.92.94.80.92
EMail: luca@andersen.fr
Dat Duong
BBN Systems and Technologies
1300 North 17th Street, Suite 1200
Arlington, VA 22209
Phone: 703-284-4760
EMail: dat@bbn.com
Steve Jackowski
Syzygy Communications Incorporated
269 Mt. Hermon Road
Scotts Valley, CA 95066
Phone: 408-439-6834
EMail: stevej@syzygycomm.com
Sibylle Schaller
IBM ENC
Broadband Multimedia Communications
Vangerowstr. 18
D69020 Heidelberg, Germany
Phone: +49-6221-5944553
EMail: schaller@heidelbg.ibm.com